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File Date Author Commit
 allegro5 2013-04-07 David Couzelis David Couzelis [c2a10e] Converted the code back to Allegro 4.
 c 2012-11-17 David Couzelis David Couzelis [0570ec] Removed files that I didn't create.
 data 2012-12-20 user user [240a3e] Finished conversion to the nice new resources f...
 objc 2013-04-07 David Couzelis David Couzelis [b4df6c] Cleanup.
 src 2013-04-07 David Couzelis David Couzelis [fd3678] Converted the key_input code to a much simpler ...
 system 2012-11-24 David Couzelis David Couzelis [bb97d4] Fixed the makefiles.
 .gitignore 2013-04-07 David Couzelis David Couzelis [b4df6c] Cleanup.
 AUTHORS 2013-04-07 David Couzelis David Couzelis [8e6d5d] Updated the AUTHORS file.
 COPYING 2012-11-16 David Couzelis David Couzelis [0bcd58] Rearranged the directories and files to make th...
 ChangeLog 2012-11-16 David Couzelis David Couzelis [872089] Updated the information files.
 INSTALL 2012-11-16 David Couzelis David Couzelis [0bcd58] Rearranged the directories and files to make th...
 Makefile.am 2012-11-24 David Couzelis David Couzelis [bb97d4] Fixed the makefiles.
 NEWS 2012-11-16 David Couzelis David Couzelis [872089] Updated the information files.
 README 2012-11-24 David Couzelis David Couzelis [cc3c20] Added icon and desktop file.
 configure.ac 2013-04-07 David Couzelis David Couzelis [7e2470] Bumped the version number.

Read Me

Kwest Kingdom
-------------

"Kwest Kingdom" is a simple turn-based strategy game. It features randomly generated worlds and tile based graphics.

As the hero, you work your way through a world full of enemies in order to reach the end. The game is turn based, but has been designed to feel as if things are taking place in real time. The world and location of the enemies are randomly generated each time you play.

Gameplay
--------
You goal is to make it through the forest. In the regular game mode, the game ends after forty rooms. You have a few weapons and items to help you make it to the end. You can't get hurt when you hold the shield, but be cautious! You will move around the screen more slowly while carrying a heavy shield. It will take two turns to use the bow and arrow: one to draw the arrow and aim and one to shoot.

Different enemies will try to stop your progress. The brown enemies, Chompers, will walk towards you when you get close. The red enemies, Ninjas, will dash at you andpoke you with their sword as soon as they see you. Look out! The green enemies with the beards, Archers, will shoot arrows at you. The enemies can be overbearing, but you have three health points to help you. When your health points reaches zero, it's the end of the game.

Building
--------
Kwest Kingdom is written in Objective-C using the Allegro game programming library.

Compile time dependencies:

  gcc-objc:     Objective-C front-end for GCC

Compile time and runtime dependencies:

  allegro4:     Portable library mainly aimed at video game and multimedia programming (legacy version)
  gnustep-base: The GNUstep base package

The application icon for X is build using the "fix icon" script that comes with Allegro:

  tools/x11/xfixicon.sh

Built using GNU autotools and GCC:

  ./configure
  make
  make install

See "INSTALL" for more information.
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