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Chaser Bug, skips first Step

2015-03-15
2015-03-19
  • Malte Schroeder

    Malte Schroeder - 2015-03-15

    Hi there,
    I facing a serious problem with my chaser programming.
    My full environment can be seen here:
    https://www.dropbox.com/s/b3bq54e93ckdx5v/Chaser-Bug.qxw?dl=0

    I have 4 LED PARs, I made static scense to fill them with colour than I want to make a chaser using the fixtures master dimmer. This works for Step 2-4, but first step sets 100% and than is totally skiped on chaser only runs step 2-4.

    I don't have any clue what is wrong here.
    At the beginning I have chosen wrong fixture, so I have deleted them and added new ones skipping a function channel, that I don't need.

    The problem is somewhere in QLC+, either in the program or in my project file. When using the DMX monitor it shows the isse and it doesn't matter if I have a DMX device attached or not. Visual feedback is always the same.

    Is it me doing something wrong?

    Thanks for any help, as I'm a bit under time pressure, because we want to go live next weekend.

    Best Regards
    Malte

     
  • Darrow

    Darrow - 2015-03-16

    Which version of QLC are you using? I tried your file with Windows version 4.8.3 and the chaser works exactly as expected. No skipping.

     
  • Chris Moses

    Chris Moses - 2015-03-17

    I have this problem too on the Mac version at least.

    I got around it by setting the 'Fade In' time to 0.20 and then step 1 seems to run OK.

    I'm running version 4.8.4 :-)

     

    Last edit: Chris Moses 2015-03-17
  • Malte Schroeder

    Malte Schroeder - 2015-03-19

    Thanks Chris,
    the 0.20 setting does the job. I'm on 4.8.4 as well but on Windows.

    So what is the difference between 4.8.3 and 4.8.4 than?

    Cheers
    Malte

    EDIT: I have re-created the same chaser but it shows the same phenomenon, even when I set 0.2 fading. But as soon as I save the project, close QLC+ and open everything again, it works.
    I can even set the fade back to 0 or standard.

    So somehow I got a workaround, but it still seems to me that this is a bug, probably in the chaser creation dialog.

     

    Last edit: Malte Schroeder 2015-03-19
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