bugfix for md5mesh explorer
moved materialsystem code to separate files
print more info about not supported classes
run Qio with +set dedicated 2
clearup, dont sleep on low fps
Added weapon ak-47 with first and third person ...
clearup
cgame refactoring
Added weapon glock17 with first and third perso...
Added weapon beretta_m9 with first and third pe...
clearup/formatting
Added 1st person knife model
Added 3rd person knife model
Added 4 soldier_ player models (md5mesh + webp ...
clearup
compile fix
added missing files
misc changes
clearup
rBspTree_c::cacheLightWorldInteractions must no...
added entdef_spawn
misc skelanim fixes
copy-paste bugfix
mp5_acog viewmodel
fixed RAISE_WEAPON
select (not working) and unselect (working) ani...
hack for reload anims
added fps stuff for dragunov, testing idle/atta...
added missing set of animations
testing new state machine scripting frontend fo...
testing new state machine scripting frontend fo...
hardcoded viewmodel animation test (hands+gun)
fps hands anim preparations
disabled bad bone index spam when bones.size()==0
Added "dragunov" and "awm" weapons
fixed FAKK entities loading
some stubs for FAKK .shader keywords + division...
removed not needed file
Added the "steyr_aug" wepon
Added new_snow.map
listfiles will now return sorted files list
more RTCW items stubs, added dropToFloor needed...
read spawnflags from entdefs. RTCW func_explosi...
disabled rigid body physics for fabric (RTCW fl...
fixed fast lightgrid lighting on static models ...
added "gridsize" support to renderer (used to o...
added many stubs for RTCW items
fixed nasty bug where entity was not relinked t...
added sv_bsp_cullByAreas (trying to fix areas bug)
added debug cvar g_useTraceHit_printAreas
added rb_ignoreAutoSprite
added mat_printLoadedMaterialFileNames
added very simple bsp lightmaps/lightgrid/verte...
testModelMD3, testModelMDC (wrapper for autocom...
proto soldier stub
AI_Boss_Helga
never spawn misc_model entities on bsp worlds -...
added rd_debugDraw
fixed jerky firing
added mp5_acog
deactivateweapon fix
copy paste bugfix
physics for weapon
added rf_printEntityLocalBounds
first weapon for new player model - select (rai...
state machine jumping + entrycommands fix
walking/running state machine
baseRotation keyword
TIKI player model hello world
fixed md5anim export subanims frametime
fixed memroy leaks in skelanim/skelmodel loaders
ai_warzombie fix
more classes for RTCW ai
include playerclips in bullet physics world (TO...
fixed wolfAnim.cfg parser bug
added stub for func_explosive (feels better wit...
fixed debug drawing bug (shader was not unbind)
now its possible to debug navmesh by placing st...
fixed Recast crash when obj model has no vertic...
added a test running human with weapon model TIKI
added test 3rd person weapon model
added fps hands test model
added test fps weapon model
cvars/cmds api for rd
the most simple and basic RD integration
added missing header
rd dll bridge
use bonedefs from skelmodel, but only if they a...
added MoH-style "attachmodel" command
I need cg_testModelAttached_extraYaw 90 for tes...
changed the way animations are handled - now bo...
added TIKI test player model
numTris fix part2
anim crash fix when animation is set but there ...
mds models are now using frametimes from wolfan...
RTCW mds attachments needs to have bone yaw inv...
fixed a nasty bsp vis bug
mds models have now bones data and baseframe lo...
improved renderer-side only attachments system