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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to DesignGuidelines</title><link>https://sourceforge.net/p/q3rain/wiki/DesignGuidelines/</link><description>Recent changes to DesignGuidelines</description><atom:link href="https://sourceforge.net/p/q3rain/wiki/DesignGuidelines/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 18 Nov 2013 22:43:32 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/q3rain/wiki/DesignGuidelines/feed" rel="self" type="application/rss+xml"/><item><title>DesignGuidelines modified by Anonymous</title><link>https://sourceforge.net/p/q3rain/wiki/DesignGuidelines/</link><description>&lt;div class="markdown_content"&gt;&lt;h1 id="gameplay"&gt;Gameplay&lt;/h1&gt;
&lt;h2 id="combat"&gt;Combat&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Focus on stealth &lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="movement"&gt;Movement&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Sprinting &lt;/li&gt;
&lt;li&gt;High player speed &lt;/li&gt;
&lt;li&gt;Walljumps &lt;/li&gt;
&lt;li&gt;Wallclimbs (Pull yourself over ledges) &lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="damage"&gt;Damage&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Very vulnerable players/enemies &lt;/li&gt;
&lt;li&gt;&amp;lt;40HP critical, &amp;lt;20HP pretty much useless &lt;/li&gt;
&lt;li&gt;Obscure sight heavily on low health &lt;/li&gt;
&lt;li&gt;Bleeding &lt;ul&gt;
&lt;li&gt;(1 dmg &lt;code&gt;*&lt;/code&gt; wounds) / 2s &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="team"&gt;Team&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Medkit allows healing of teammates &lt;ul&gt;
&lt;li&gt;Slow &lt;/li&gt;
&lt;li&gt;Loud &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adrenaline injector works on other players &lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="weapons"&gt;Weapons&lt;/h2&gt;
&lt;h3 id="snipers"&gt;Snipers&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Barrett M82A1 &lt;ul&gt;
&lt;li&gt;Extremely high damage &lt;/li&gt;
&lt;li&gt;Heavy wall penetration &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Intervention M200 &lt;ul&gt;
&lt;li&gt;High damage &lt;/li&gt;
&lt;li&gt;Little wall penetration &lt;/li&gt;
&lt;li&gt;Fast &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="automatics"&gt;Automatics&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Remington ACR &lt;ul&gt;
&lt;li&gt;Low damage &lt;/li&gt;
&lt;li&gt;Good accuracy &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="handguns"&gt;Handguns&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Walther P22 &lt;ul&gt;
&lt;li&gt;Medium damage &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="misc"&gt;Misc&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;K-Bar knife &lt;ul&gt;
&lt;li&gt;Silent &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hands &lt;ul&gt;
&lt;li&gt;Silent &lt;/li&gt;
&lt;li&gt;Hit into neck deals extra damage &lt;/li&gt;
&lt;li&gt;Can create special effects like short paraylisis, disorentiation or even unconsciousness &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;C4 &lt;ul&gt;
&lt;li&gt;/detonate on the console will let all bombs of the player explode &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adrenaline Injector &lt;ul&gt;
&lt;li&gt;1.3 times faster movement &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id="map-design"&gt;Map Design&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Don't make the maps too big and keep vis blocking in mind! &lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id="programs"&gt;Programs&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;Blender 2.5x for static models, 2.4x for animating and exporting to MD3 as long as there is no converter for 2.5x &lt;/li&gt;
&lt;li&gt;Net/GTK/QERadiant using baseq3 configuration with Rain entity defintions, see Downloads section &lt;/li&gt;
&lt;li&gt;Gimp for textures, .xcf/.psd as base filetype &lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id="misc_1"&gt;Misc&lt;/h1&gt;
&lt;ul&gt;
&lt;li&gt;.png is the preferred texture format &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Mon, 18 Nov 2013 22:43:32 -0000</pubDate><guid>https://sourceforge.net94e25c1ede8ccb8c9f20ff53795d1e245640d193</guid></item></channel></rss>