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q3rain Wiki
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DesignGuidelines
Labels:
Phase-Design (2)
Phase-Requirements (1)
Authors:
Anonymous
Gameplay
Combat
Focus on stealth
Movement
Sprinting
High player speed
Walljumps
Wallclimbs (Pull yourself over ledges)
Damage
Very vulnerable players/enemies
<40HP critical, <20HP pretty much useless
Obscure sight heavily on low health
Bleeding
(1 dmg
*
wounds) / 2s
Team
Medkit allows healing of teammates
Slow
Loud
Adrenaline injector works on other players
Weapons
Snipers
Barrett M82A1
Extremely high damage
Heavy wall penetration
Intervention M200
High damage
Little wall penetration
Fast
Automatics
Remington ACR
Low damage
Good accuracy
Handguns
Walther P22
Medium damage
Misc
K-Bar knife
Silent
Hands
Silent
Hit into neck deals extra damage
Can create special effects like short paraylisis, disorentiation or even unconsciousness
C4
/detonate on the console will let all bombs of the player explode
Adrenaline Injector
1.3 times faster movement
Map Design
Don't make the maps too big and keep vis blocking in mind!
Programs
Blender 2.5x for static models, 2.4x for animating and exporting to MD3 as long as there is no converter for 2.5x
Net/GTK/QERadiant using baseq3 configuration with Rain entity defintions, see Downloads section
Gimp for textures, .xcf/.psd as base filetype
Misc
.png is the preferred texture format
Name
✕