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DesignGuidelines

Anonymous

Gameplay

Combat

  • Focus on stealth

Movement

  • Sprinting
  • High player speed
  • Walljumps
  • Wallclimbs (Pull yourself over ledges)

Damage

  • Very vulnerable players/enemies
  • <40HP critical, <20HP pretty much useless
  • Obscure sight heavily on low health
  • Bleeding
    • (1 dmg * wounds) / 2s

Team

  • Medkit allows healing of teammates
    • Slow
    • Loud
  • Adrenaline injector works on other players

Weapons

Snipers

  • Barrett M82A1
    • Extremely high damage
    • Heavy wall penetration
  • Intervention M200
    • High damage
    • Little wall penetration
    • Fast

Automatics

  • Remington ACR
    • Low damage
    • Good accuracy

Handguns

  • Walther P22
    • Medium damage

Misc

  • K-Bar knife
    • Silent
  • Hands
    • Silent
    • Hit into neck deals extra damage
    • Can create special effects like short paraylisis, disorentiation or even unconsciousness
  • C4
    • /detonate on the console will let all bombs of the player explode
  • Adrenaline Injector
    • 1.3 times faster movement

Map Design

  • Don't make the maps too big and keep vis blocking in mind!

Programs

  • Blender 2.5x for static models, 2.4x for animating and exporting to MD3 as long as there is no converter for 2.5x
  • Net/GTK/QERadiant using baseq3 configuration with Rain entity defintions, see Downloads section
  • Gimp for textures, .xcf/.psd as base filetype

Misc

  • .png is the preferred texture format

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