From: Andrew J. <an...@la...> - 2002-01-08 13:07:35
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Ok graphical cursors are now supported. So say goodbye to those ugly B&W ones i did months ago and hello to colour image cursors that are straight out of Riven. Like last time a new directory is present so use the command: [andy@the_box pyzzle-cvs]$ cvs update -d To get the new code. If you want to use your own cursors just change the png images in /data/cursors. Note currently the hotspot and alpha sample pixel cannot be changed buts that will be fixed for 0.2. Also if anyone wants support for extra cursors just ask, coding for a set number would be easy but having a unlimited number of cursors would be quite tricky. But I could easily add space for another 5 if needed. BTW using graphical cursors takes far more number crunching then the B&W ones. So if you experence any cursor flicker or lagg, please tell me. Ive reworked the main game to be more efficient but I dont have easy access to a slower system that could run pyzzle, so i just dont know what things will be like for the MHz challanged out there. But thats why we have beta testing. The other issue is im not too happy with the way they behave with menus its fine but not exactly professional. Ill try to solve it before 0.2. Other news is that ive almost completed the bulk work for 0.2 so once malefico gets orbis ready and I write the docs, the next major pyzzle version will hit the streets. Enjoy the new cursors. Andy |