## [PyX-devel] Module for doing 3D?

 [PyX-devel] Module for doing 3D? From: Steve Cheng - 2007-03-16 01:10:27 ```Hello *! I am new to this list. Well, first of all, thanks to J=C3=B6rg Lehmann, Michael Schindler, and Andr=C3=A9 Wobst for the great software. I think Py= X is the hands-down best tool so far for mathematical drawings.=20 Now, for me, the thing most missing from PyX are routines for doing 3D vector-based diagrams =E2=80=94 you probably have been asked about 3D featu= res a dozen times already. Actually I have coded some routines myself and was wondering if these can eventually be contributed to the PyX distribution. The routines include some simple perspective transforms, automatic curve and surface interpolation, BSP trees (triangles only), and shading. Here is an example 3D diagram that I made with such routines and PyX: http://www.gold-saucer.org/math/planetmath/helicoid.pdf Regards, --=20 Steve Cheng http://www.gold-saucer.org ```

 [PyX-devel] Module for doing 3D? From: Steve Cheng - 2007-03-16 01:10:27 ```Hello *! I am new to this list. Well, first of all, thanks to J=C3=B6rg Lehmann, Michael Schindler, and Andr=C3=A9 Wobst for the great software. I think Py= X is the hands-down best tool so far for mathematical drawings.=20 Now, for me, the thing most missing from PyX are routines for doing 3D vector-based diagrams =E2=80=94 you probably have been asked about 3D featu= res a dozen times already. Actually I have coded some routines myself and was wondering if these can eventually be contributed to the PyX distribution. The routines include some simple perspective transforms, automatic curve and surface interpolation, BSP trees (triangles only), and shading. Here is an example 3D diagram that I made with such routines and PyX: http://www.gold-saucer.org/math/planetmath/helicoid.pdf Regards, --=20 Steve Cheng http://www.gold-saucer.org ```