<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/pywinhotkey2script/wiki/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/pywinhotkey2script/wiki/Home/feed" rel="self"/><language>en</language><lastBuildDate>Thu, 18 Sep 2014 13:58:43 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pywinhotkey2script/wiki/Home/feed" rel="self" type="application/rss+xml"/><item><title>Home modified by w.c.</title><link>https://sourceforge.net/p/pywinhotkey2script/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v2
+++ v3
@@ -1,174 +0,0 @@
-    hotkey2script
-        pressing a key, it will call your script.
-    
-    0 forever alpha
-        unstable, bad-doc, not tested, no setup.py
-    
-    1 hook
-    1.1 c_hook
-        c++ project
-        provides some HOOKPROC funtions in a dll to use lowlevel hook.
-        require boost.python
-        use the marco hook_at_dll_h_NUM_HOOK_FUNC to custom the number of functions.
-        more info in 'readme.txt' under the project
-        
-    1.2 c_callback
-        there are some python callback functions indeed.
-        
-        they are used to send the message to more high level python callbacks.
-        we only need to make one c_callback object for one type of windows hook(idHook).
-        and we will have no limit on the number of hooks.
-    
-    1.3 py_hook
-        there are high level python hook manager.
-        
-        provides:
-            work with c_callback to give lots of hooks.
-            api use string instead of flags to ease the use.
-            each hook can associate with a list of triggers, 
-                like [('A', 'down'), ('B', 'up'),...] to notify it.
-            each hook can associate with a level_class to reject some messages.
-                such as those event generated by ourselves.
-                the issubclass relationship is used.
-                look at 'python_hook_framework_head.py' and 
-                'event' module for more about level_class.
-            each hook can associate with a match function to 
-                collect the current state and make decision whether to callback
-                and whether to pass the message to next hook.
-                this decision should be maked quickly.
-                callback is to be called in new thread by default.
-                more info about the match result in 'python_hook_framework_head.py'
-            
-            NOTE:
-                new thread for callback is not daemon.
-                because the exception in the callback can't be received by python.
-                you may want to print the error message in callback.
-                
-                custom the behavior:
-                    argument 'new_thread'
-                    handler in the match result return by match funtion.
-            
-        (now, only WH_KEYBOARD_LL, WH_MOUSE_LL)
-    
-    1.4 threadsafe_hook
-        threadsafe_hook_t, hook_with_win_msg_loop_t
-        
-        threadsafe_hook_t unifies the keyboard and mouse hooks.
-        
-        we need a thread to set the hook, call the callback, 
-        and in the windows message loop.
-        'hook_with_win_msg_loop_t' wrap our hook command to that thread.
-        
-        see also 'win_msg_loop' and 'order_the_win_msg_loop_thread' modules.
-        
-    2 event
-        what is the api argument below?
-        see 4.7
-    2.1 device_actions
-        up, wheel, move, double_click......
-        
-    2.2 device_event
-        wrap the api given to ease use.
-        example:
-            mouse_event_obj = mouse_event_t(api)
-            mouse_event_obj.move_to(x=2**16*50//100, y=2**16*50//100) # center
-            mouse_event_obj.move(0,0) # nothing happend
-            
-            event_obj = all_devices_event_t(api)
-            event_obj.keybd_up('a')
-        
-    2.3 device_state
-        obj = get_key_state_t(api)
-        obj.is_light_on('kCAPITAL')
-        obj.is_down('mleft')
-        
-        'k'/'m' is device's prefix and short hand of device name.
-        'capital'/'left' is key_name_noprefix.
-        see below for the key_name and prefix.
-        
-    2.4 device_event_short_hand
-        defines lots of names binded with a given api
-        
-        is_down(mleft)
-        k(up, k)
-        m(left_click, x=-1000, y=+1000)
-        
-    3 hotkey2script
-        hook at hotkey, and callback to run scripts.
-        using win32api
-        
-    3.1 names_from_event_and_hook
-        yield some names binded with a given api to use in scripts.
-    
-    3.2 script_executor
-        since I can't limit the power of the scripts to be run, 
-        I eventually give up to use a generator scheduler.
-        script takes care to run threads and processes by itself.
-        
-        what the generator yields is the sleep time in seconds.
-        if it call time.sleep or preform some block actions, 
-        all the scripts are hang up.
-        
-    3.3 read_hotkey2script_file
-    3.4 script_example
-        to figure out the framework, see:
-        'hotkey_list.py'
-        'option_&amp;lt;xxx&amp;gt;.py'
-        'script_&amp;lt;abc&amp;gt;.py'
-        
-        'hotkey_list.py' should define quit_hotkey and hotkey2script_list
-        'script_&amp;lt;abc&amp;gt;.py' should define main generatorfunction.
-        
-        if the subroutin needs to sleep,
-        call it by 'r = yield from sub(...)'
-        
-    4 others
-    4.1 prefix of device
-        define in device_info
-        'k' for 'keybd', 'm' for 'mouse'
-        
-    4.2 key_name_noprefix
-        define in device_info
-        
-        for keyboard: 
-        VK_LMENU -&amp;gt; 'lmenu'
-        see: constant.windows_virual_key_codes
-        
-        for mouse:
-        left, middle, right
-        
-    4.3 key_name
-        define in device_info
-        key_name = device_prefix + key_name_noprefix
-    
-    
-    4.4 device_name
-        define in device_info
-        
-        'keybd'/'mouse'
-    
-    4.5 win_msg_loop
-    4.6 order_the_win_msg_loop_thread
-        establish a message loop
-        talk to it
-        
-    4.7 api argument
-        api has attributes:
-        api.GetKeyState
-        api.mouse_event
-        api.keybd_event
-        
-        win32api of win32 project is used in hotkey2script
-    
-    4.8 see 'list.txt'
-    
-    5 device_event_app
-        there are games that need to hit a certain button sequences 
-        to trigger more harmful attacks. this module parse the 
-        sequence like '623B' into source file used in python or 
-        'an-jian-jing-ling'.
-        
-        
-    
-    
-    
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">w.c.</dc:creator><pubDate>Thu, 18 Sep 2014 13:58:43 -0000</pubDate><guid>https://sourceforge.netd2800f79500b409f0021d504db0201d1a2b1bfa0</guid></item><item><title>Home modified by w.c.</title><link>https://sourceforge.net/p/pywinhotkey2script/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,8 +1,174 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/pywinhotkey2script/wiki/markdown_syntax/) syntax.
-
-[[members limit=20]]
-[[download_button]]
+    hotkey2script
+        pressing a key, it will call your script.
+    
+    0 forever alpha
+        unstable, bad-doc, not tested, no setup.py
+    
+    1 hook
+    1.1 c_hook
+        c++ project
+        provides some HOOKPROC funtions in a dll to use lowlevel hook.
+        require boost.python
+        use the marco hook_at_dll_h_NUM_HOOK_FUNC to custom the number of functions.
+        more info in 'readme.txt' under the project
+        
+    1.2 c_callback
+        there are some python callback functions indeed.
+        
+        they are used to send the message to more high level python callbacks.
+        we only need to make one c_callback object for one type of windows hook(idHook).
+        and we will have no limit on the number of hooks.
+    
+    1.3 py_hook
+        there are high level python hook manager.
+        
+        provides:
+            work with c_callback to give lots of hooks.
+            api use string instead of flags to ease the use.
+            each hook can associate with a list of triggers, 
+                like [('A', 'down'), ('B', 'up'),...] to notify it.
+            each hook can associate with a level_class to reject some messages.
+                such as those event generated by ourselves.
+                the issubclass relationship is used.
+                look at 'python_hook_framework_head.py' and 
+                'event' module for more about level_class.
+            each hook can associate with a match function to 
+                collect the current state and make decision whether to callback
+                and whether to pass the message to next hook.
+                this decision should be maked quickly.
+                callback is to be called in new thread by default.
+                more info about the match result in 'python_hook_framework_head.py'
+            
+            NOTE:
+                new thread for callback is not daemon.
+                because the exception in the callback can't be received by python.
+                you may want to print the error message in callback.
+                
+                custom the behavior:
+                    argument 'new_thread'
+                    handler in the match result return by match funtion.
+            
+        (now, only WH_KEYBOARD_LL, WH_MOUSE_LL)
+    
+    1.4 threadsafe_hook
+        threadsafe_hook_t, hook_with_win_msg_loop_t
+        
+        threadsafe_hook_t unifies the keyboard and mouse hooks.
+        
+        we need a thread to set the hook, call the callback, 
+        and in the windows message loop.
+        'hook_with_win_msg_loop_t' wrap our hook command to that thread.
+        
+        see also 'win_msg_loop' and 'order_the_win_msg_loop_thread' modules.
+        
+    2 event
+        what is the api argument below?
+        see 4.7
+    2.1 device_actions
+        up, wheel, move, double_click......
+        
+    2.2 device_event
+        wrap the api given to ease use.
+        example:
+            mouse_event_obj = mouse_event_t(api)
+            mouse_event_obj.move_to(x=2**16*50//100, y=2**16*50//100) # center
+            mouse_event_obj.move(0,0) # nothing happend
+            
+            event_obj = all_devices_event_t(api)
+            event_obj.keybd_up('a')
+        
+    2.3 device_state
+        obj = get_key_state_t(api)
+        obj.is_light_on('kCAPITAL')
+        obj.is_down('mleft')
+        
+        'k'/'m' is device's prefix and short hand of device name.
+        'capital'/'left' is key_name_noprefix.
+        see below for the key_name and prefix.
+        
+    2.4 device_event_short_hand
+        defines lots of names binded with a given api
+        
+        is_down(mleft)
+        k(up, k)
+        m(left_click, x=-1000, y=+1000)
+        
+    3 hotkey2script
+        hook at hotkey, and callback to run scripts.
+        using win32api
+        
+    3.1 names_from_event_and_hook
+        yield some names binded with a given api to use in scripts.
+    
+    3.2 script_executor
+        since I can't limit the power of the scripts to be run, 
+        I eventually give up to use a generator scheduler.
+        script takes care to run threads and processes by itself.
+        
+        what the generator yields is the sleep time in seconds.
+        if it call time.sleep or preform some block actions, 
+        all the scripts are hang up.
+        
+    3.3 read_hotkey2script_file
+    3.4 script_example
+        to figure out the framework, see:
+        'hotkey_list.py'
+        'option_&amp;lt;xxx&amp;gt;.py'
+        'script_&amp;lt;abc&amp;gt;.py'
+        
+        'hotkey_list.py' should define quit_hotkey and hotkey2script_list
+        'script_&amp;lt;abc&amp;gt;.py' should define main generatorfunction.
+        
+        if the subroutin needs to sleep,
+        call it by 'r = yield from sub(...)'
+        
+    4 others
+    4.1 prefix of device
+        define in device_info
+        'k' for 'keybd', 'm' for 'mouse'
+        
+    4.2 key_name_noprefix
+        define in device_info
+        
+        for keyboard: 
+        VK_LMENU -&amp;gt; 'lmenu'
+        see: constant.windows_virual_key_codes
+        
+        for mouse:
+        left, middle, right
+        
+    4.3 key_name
+        define in device_info
+        key_name = device_prefix + key_name_noprefix
+    
+    
+    4.4 device_name
+        define in device_info
+        
+        'keybd'/'mouse'
+    
+    4.5 win_msg_loop
+    4.6 order_the_win_msg_loop_thread
+        establish a message loop
+        talk to it
+        
+    4.7 api argument
+        api has attributes:
+        api.GetKeyState
+        api.mouse_event
+        api.keybd_event
+        
+        win32api of win32 project is used in hotkey2script
+    
+    4.8 see 'list.txt'
+    
+    5 device_event_app
+        there are games that need to hit a certain button sequences 
+        to trigger more harmful attacks. this module parse the 
+        sequence like '623B' into source file used in python or 
+        'an-jian-jing-ling'.
+        
+        
+    
+    
+    
&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">w.c.</dc:creator><pubDate>Thu, 18 Sep 2014 13:35:39 -0000</pubDate><guid>https://sourceforge.net9f80b4f3fec31d7934d08dd24cf61e717f7d0e87</guid></item><item><title>Home modified by w.c.</title><link>https://sourceforge.net/p/pywinhotkey2script/wiki/Home/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Welcome to your wiki!&lt;/p&gt;
&lt;p&gt;This is the default page, edit it as you see fit. To add a new page simply reference it within brackets, e.g.: &lt;span&gt;[SamplePage]&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;The wiki uses &lt;a class="" href="/p/pywinhotkey2script/wiki/markdown_syntax"&gt;Markdown&lt;/a&gt; syntax.&lt;/p&gt;
&lt;p&gt;&lt;h6&gt;Project Members:&lt;/h6&gt;
&lt;ul class="md-users-list"&gt;
&lt;li&gt;&lt;a href="/u/lordofwc"&gt;w.c.&lt;/a&gt; (admin)&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;/p&gt;&lt;p&gt;&lt;span class="download-button-541adb52f1fd8d6ab8b565c3" style="margin-bottom: 1em; display: block;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">w.c.</dc:creator><pubDate>Thu, 18 Sep 2014 13:17:07 -0000</pubDate><guid>https://sourceforge.net1a11de829ea09668242506025888aa2979172ce1</guid></item></channel></rss>