<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Roadmap</title><link>https://sourceforge.net/p/pyunity/wiki/Roadmap/</link><description>Recent changes to Roadmap</description><atom:link href="https://sourceforge.net/p/pyunity/wiki/Roadmap/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 22 Aug 2012 01:50:28 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/pyunity/wiki/Roadmap/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Roadmap modified by Chris Pyers</title><link>https://sourceforge.net/p/pyunity/wiki/Roadmap/</link><description>&lt;pre&gt;--- v3
+++ v4
@@ -17,3 +17,5 @@
 # WE ARE HERE
 # milestone 8 - prototype environment
 * create a prototype environment with terrain, trees, bushes, grass and props like a cabin, logs and anything else you might find in the woods
+# milestone 9 - killing a zombie
+* the player should be able to hurl some kind of projectile at the zombie, and the zombie dies a most gruesome death
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Pyers</dc:creator><pubDate>Wed, 22 Aug 2012 01:50:28 -0000</pubDate><guid>https://sourceforge.net94db5f1876cf90c12ba3a56b810c17b770374988</guid></item><item><title>WikiPage Roadmap modified by Chris Pyers</title><link>https://sourceforge.net/p/pyunity/wiki/Roadmap/</link><description>&lt;pre&gt;--- v2
+++ v3
@@ -12,7 +12,7 @@
 * implement the updated player model with animations in the game
 # milestone 6 - prototype zombie
 * create a prototype zombie model (prefab) with a custom shader and stubbed zombie script
-# milestone 7
+# milestone 7 - zombie roaming
 * apply basic path roaming logic to the zombie prefab
 # WE ARE HERE
 # milestone 8 - prototype environment
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Pyers</dc:creator><pubDate>Wed, 22 Aug 2012 01:49:32 -0000</pubDate><guid>https://sourceforge.netd472c7ee9466b2bcd84e7cd2b5ca463e37ac594d</guid></item><item><title>WikiPage Roadmap modified by Chris Pyers</title><link>https://sourceforge.net/p/pyunity/wiki/Roadmap/</link><description>&lt;pre&gt;--- v1
+++ v2
@@ -0,0 +1,19 @@
+[TOC]
+
+# milestone 1 - ground based movement
+* implement walking, running, strafing and jumping
+# milestone 2 - camera
+* create an over-the-shoulder style camera similar to that of ArmA2
+# milestone 3 - player model
+* create a static player model and import it into the scene
+# milestone 4 - player animations
+* create a set of basic animations for our player model: idle, walking and running
+# milestone 5 - implement player model
+* implement the updated player model with animations in the game
+# milestone 6 - prototype zombie
+* create a prototype zombie model (prefab) with a custom shader and stubbed zombie script
+# milestone 7
+* apply basic path roaming logic to the zombie prefab
+# WE ARE HERE
+# milestone 8 - prototype environment
+* create a prototype environment with terrain, trees, bushes, grass and props like a cabin, logs and anything else you might find in the woods
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Pyers</dc:creator><pubDate>Wed, 22 Aug 2012 01:49:12 -0000</pubDate><guid>https://sourceforge.net7f46e36649ab1bf6092713f50ec798013eda02b5</guid></item><item><title>WikiPage Roadmap modified by Chris Pyers</title><link>https://sourceforge.net/p/pyunity/wiki/Roadmap/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Pyers</dc:creator><pubDate>Sun, 19 Aug 2012 04:03:13 -0000</pubDate><guid>https://sourceforge.netf4f6ea8bbe2ba501b90db3d4cbf1010ce5ff77bf</guid></item></channel></rss>