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Roadmap

Chris Pyers

milestone 1 - ground based movement

  • implement walking, running, strafing and jumping

milestone 2 - camera

  • create an over-the-shoulder style camera similar to that of ArmA2

milestone 3 - player model

  • create a static player model and import it into the scene

milestone 4 - player animations

  • create a set of basic animations for our player model: idle, walking and running

milestone 5 - implement player model

  • implement the updated player model with animations in the game

milestone 6 - prototype zombie

  • create a prototype zombie model (prefab) with a custom shader and stubbed zombie script

milestone 7 - zombie roaming

  • apply basic path roaming logic to the zombie prefab

WE ARE HERE

milestone 8 - prototype environment

  • create a prototype environment with terrain, trees, bushes, grass and props like a cabin, logs and anything else you might find in the woods

milestone 9 - killing a zombie

  • the player should be able to hurl some kind of projectile at the zombie, and the zombie dies a most gruesome death