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Authors:
milestone 1 - ground based movement
milestone 2 - camera
milestone 3 - player model
milestone 4 - player animations
milestone 5 - implement player model
milestone 6 - prototype zombie
milestone 7 - zombie roaming
WE ARE HERE
milestone 8 - prototype environment
milestone 9 - killing a zombie
milestone 1 - ground based movement
implement walking, running, strafing and jumping
milestone 2 - camera
create an over-the-shoulder style camera similar to that of ArmA2
milestone 3 - player model
create a static player model and import it into the scene
milestone 4 - player animations
create a set of basic animations for our player model: idle, walking and running
milestone 5 - implement player model
implement the updated player model with animations in the game
milestone 6 - prototype zombie
create a prototype zombie model (prefab) with a custom shader and stubbed zombie script
milestone 7 - zombie roaming
apply basic path roaming logic to the zombie prefab
WE ARE HERE
milestone 8 - prototype environment
create a prototype environment with terrain, trees, bushes, grass and props like a cabin, logs and anything else you might find in the woods
milestone 9 - killing a zombie
the player should be able to hurl some kind of projectile at the zombie, and the zombie dies a most gruesome death
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