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Campsites

jpyers

Campsites

Campsite locations

+ Some campsites are much more difficult to get to than others because they are in locations that require certain types of gear (gas mask?) to get to or because the way is blocked by much too many zombies for one person to take out on their own (unless they had loads of ammunition). For this reason, these campsites will offer higher value merchant goods and, maybe, an exit path that leads to somewhere that otherwise could not be reached.

Campsite rules

+ When you enter a campsite your weapon is automatically unequipped. Each campsite will be fortified (some more heavily than others) with stone walls, chain linked fences, guard towers with neutral NPCs.

What's to stop another player from shooting you the moment you step outside the campsite?

+ Nothing. Maybe a guard NPC will fire back and possibly kill that hostile player.

Well, what's to stop them from first killing the guard and then you?

+ The other guards.
+ The fear of ..

Merchant kiosks

+ Food, weapons and gear can be found here. This isn't to say that somebody can't survive completely on their own without ever visiting a merchant. All of these things should also spawn randomly around the world, but should be a bit harder to find than the gear in DayZ.
+ I'm not sure if I like the idea of a money system. Maybe every item has a value, and depending on its value it can be traded for another item, or multiple items?

Safe keeping

+ Sorta like the stash box in D3. Items that were in it are preserved upon player death. Everything else that was on your body, however, is gone for good.

Hospitals

+ Every campsite will have a hospital, or trauma center, where you respawn after dying.
+ You will respawn at the hospital of the last campsite that you visited.
+ There will be a doctor NPC standing outside of the hospital that can help you if you're wounded and don't have the supplies (bandages etc.) to help yourself.