pyui2-discuss Mailing List for PyUI2
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From: David <dvk...@gm...> - 2005-10-24 17:14:44
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PyUI2's init function, in pygame2d mode, sets up the pygame screen. In orde= r to draw on the screen through pygame functions, we need the pygame screen object. How do we get the screen from PyUI2, or do we set up the screen before and provide it to PyUI2 somehow? Thanks in advance David -- dk...@tr... Pitcher's Duel -> pduel.sourceforge.net <http://pduel.sourceforge.net> |
From: Giorgos G. <gio...@gm...> - 2005-06-03 01:05:39
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I had to make some chnges to this renderer to make it work in linux. This was needed for pyui as well. I think with this changes it will work in windows as well. I attach the diff as well as the changed file. |
From: Giorgos G. <gio...@gm...> - 2005-06-03 00:08:51
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Hello, I have not yet had a chance to look at the pyui2 code but i was considering using pyui on my project http://astral-revol.sourceforge.net/. I will now examine pyui2 for it. I had a look at the changelog and i see you have made some nice improvement= s. Now about other features... I was thinking for my project to extend the renderer so i can use it for the game engine as well as ui. This is because the opengl renderer provides most of what is needed for a 2d game. To this end I have done some work on a renderer using pyopengl but came to the conclusion that C function calls are to expensive in python. This can be helped somewhat by using calllists but it would be even better if there was an opengl renderer written in C so that you have only one C call for ie. drawing an image. pyopengl and the C opengl bindings can be mixed so I think it is possible. |
From: Andre R. <and...@gm...> - 2005-05-30 01:10:02
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Hi! Just wanted to let you know that I am interested in pyui2. =20 I have a project on sourceforge (rur-ple) whose goal is to teach python programming to beginners. As part of the lessons/tutorials I am writing, I am planning to introduce simple games design, most likely using pygame and (hopefully) pyui2. Andr=E9 |
From: <py...@st...> - 2005-05-25 14:11:58
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I'd like to hear from anyone who has looked at PyUI2 (or PyUI for that matter) and has rejected using it for any reason. Tell me why, and don't worry you won't hurt my feelings. Of course if you are using PyUI2, tell me what features you'd like to have. Don't worry if they seem extreme, I just want to get an idea of what people would like to have in a GUI library. |