From: Kevin A. <ka...@us...> - 2004-08-25 20:45:51
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Update of /cvsroot/pythoncard/PythonCard/samples/ataxx In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26478/samples/ataxx Modified Files: ataxx.py Log Message: fixed exceptions by commenting out references to computer move code Index: ataxx.py =================================================================== RCS file: /cvsroot/pythoncard/PythonCard/samples/ataxx/ataxx.py,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** ataxx.py 12 Aug 2004 19:18:49 -0000 1.2 --- ataxx.py 25 Aug 2004 20:45:41 -0000 1.3 *************** *** 135,152 **** self.computer = COMPUTER self.lastHover = None ! if self.computer == HUMAN: ! self.boardModel.doComputerMove(HUMAN) ! ! def computerMove(self): ! if self.menuBar.getChecked('menuStrategyFlipMostPieces'): ! self.boardModel.doFlipMostPiecesComputerMove(self.computer) ! else: ! self.boardModel.doRandomComputerMove(self.computer) ! # sleep for a second to make it appear ! # the computer thought long and hard on her choice :) ! time.sleep(1) ! self.drawBoard() ! self.updateStatus() def newGame(self): --- 135,157 ---- self.computer = COMPUTER self.lastHover = None ! self.startLocation = None ! ## # this is leftover from the reversi sample ! ## # and has to be updated once there is an ataxx computer strategy ! ## # rather than just human vs. human ! ## if self.computer == HUMAN: ! ## self.boardModel.doComputerMove(HUMAN) ! ## ! ## ! ## def computerMove(self): ! ## if self.menuBar.getChecked('menuStrategyFlipMostPieces'): ! ## self.boardModel.doFlipMostPiecesComputerMove(self.computer) ! ## else: ! ## self.boardModel.doRandomComputerMove(self.computer) ! ## # sleep for a second to make it appear ! ## # the computer thought long and hard on her choice :) ! ## time.sleep(1) ! ## self.drawBoard() ! ## self.updateStatus() def newGame(self): *************** *** 154,159 **** self.drawBoard() self.updateStatus() ! if self.computer == BLACK: ! self.computerMove() def drawCell(self, x, y, state): --- 159,164 ---- self.drawBoard() self.updateStatus() ! ## if self.computer == COMPUTER: ! ## self.computerMove() def drawCell(self, x, y, state): |