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#86 An intuitive interface for coding events

open
nobody
None
5
2002-07-22
2002-07-22
Anonymous
No

In my view.

Double-clicking on a button (for example) would
take me
to the code editor.

The function for handling the
event user-clicked-on-button would already be declared and i'd just
have to type in the code.

In general the most common
widget event would be the one setup for editing in the code
editor.

Also there would be a simple way to have the editor
declare functions that handle other events (without having to
remember how it's done by hand that is). For example maybe left
clicking would have a menu. One of the options would be Events,
and this would show the events i could handle, selecting one and
pressing edit (or enter, or double clicking) would take me to the
code editor with everything setup already to edit this event for this
widget.

In visual basic (if i remember correctly) there is a
pulldown menu when your editing code for events, that takes you to
other events you could handle for the same object.

Maybe
the code would be presented as if their was one file for each object
(not necesarily the way it is stored). And next to the code window for
a given object i would have a sort of event list (similar to the property
list) where i could select the event who's code is to be shown for that
object.

Sorry if this is to long, the main ideas are:
1-
integrate the code editor with the resource editor.
2-Divide the
source into parts (divide by object, divide by events)
3-Keep the
interface as easy to use as posible (don't make remember how i'm
supposed to name that function)

thanks bye

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