[Python-ogre-commit] SF.net SVN: python-ogre:[765] trunk/python-ogre
Brought to you by:
andy_miller,
roman_yakovenko
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From: <and...@us...> - 2008-10-20 15:00:48
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Revision: 765
http://python-ogre.svn.sourceforge.net/python-ogre/?rev=765&view=rev
Author: andy_miller
Date: 2008-10-20 15:00:39 +0000 (Mon, 20 Oct 2008)
Log Message:
-----------
Further cleanup of demos and unittest tweaks
Modified Paths:
--------------
trunk/python-ogre/demos/OgreNewt/Demo01_TheBasics.py
trunk/python-ogre/demos/OgreNewt/Demo02_Joints.py
trunk/python-ogre/demos/OgreNewt/Demo03_CollisionCallbacks.py
trunk/python-ogre/demos/OgreNewt/Demo04_RayCasting.py
trunk/python-ogre/demos/OgreNewt/Demo05_SimpleVehicle.py
trunk/python-ogre/demos/OgreNewt/Demo06_SimpleBuoyancy.py
trunk/python-ogre/demos/OgreNewt/SimpleVehicle.py
trunk/python-ogre/demos/cegui/Demo_CEGUI_Gui.py
trunk/python-ogre/demos/et/Demo_CEGUI_ET.py
trunk/python-ogre/scripts/UnitTest.py
Modified: trunk/python-ogre/demos/OgreNewt/Demo01_TheBasics.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo01_TheBasics.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo01_TheBasics.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -67,7 +67,7 @@
## that's all we'll need to do for this object. dynamic objects have a few more steps, so look
## at the code in the FrameListener for more.
body.attachToNode( floornode )
- body.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion.IDENTITY )
+ body.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append(body)
## position camera
Modified: trunk/python-ogre/demos/OgreNewt/Demo02_Joints.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo02_Joints.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo02_Joints.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -88,7 +88,7 @@
floor3.setMaterialName( "Examples/DarkMaterial" )
floor3.setCastShadows( False )
floornode3.setPosition( Ogre.Vector3(-80.0, 0.0, 0.0) )
- floornode3.setOrientation( Ogre.Quaternion( Ogre.Degree(d=0.0), Ogre.Vector3.UNIT_Z ) )
+ floornode3.setOrientation( Ogre.Quaternion( Ogre.Degree(d=0.0), Ogre.Vector3().UNIT_Z ) )
##-------------------------------------------------------------
## using the new "SceneParser" TreeCollision primitive. this will automatically parse an entire tree of
@@ -99,13 +99,13 @@
del stat_col
bod.attachToNode( floornode )
- bod.setPositionOrientation( Ogre.Vector3(0.0,-20.0,0.0), Ogre.Quaternion.IDENTITY )
+ bod.setPositionOrientation( Ogre.Vector3(0.0,-20.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append( bod )
## make a simple rope.
size = Ogre.Vector3(3,1.5,1.5)
pos = Ogre.Vector3(0,3,0)
- orient = Ogre.Quaternion.IDENTITY
+ orient = Ogre.Quaternion().IDENTITY
## loop through, making bodies and connecting them.
parent = None
Modified: trunk/python-ogre/demos/OgreNewt/Demo03_CollisionCallbacks.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo03_CollisionCallbacks.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo03_CollisionCallbacks.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -54,13 +54,13 @@
belt = conveyorBelt()
belt.init( "ConveyorBelt1", self.sceneManager,
self.World, Ogre.Vector3(15,0.3,3), Ogre.Vector3(1,0,0), 2.0,
- Ogre.Vector3(0,2,0), Ogre.Quaternion.IDENTITY, self.MatConveyor, BT_CONVEYOR )
+ Ogre.Vector3(0,2,0), Ogre.Quaternion().IDENTITY, self.MatConveyor, BT_CONVEYOR )
self.Belts.append( belt )
belt = conveyorBelt()
belt.init( "ConveyorBelt2", self.sceneManager, self.World, Ogre.Vector3(23,0.3,4),
Ogre.Vector3(-1,0,0), 6.0, Ogre.Vector3(3,-1,0),
- Ogre.Quaternion.IDENTITY, self.MatConveyor, BT_CONVEYOR )
+ Ogre.Quaternion().IDENTITY, self.MatConveyor, BT_CONVEYOR )
self.Belts.append( belt )
## floor object!
@@ -77,7 +77,7 @@
##floornode.setScale( siz )
bod.attachToNode( floornode )
- bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion.IDENTITY )
+ bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append ( bod )
@@ -192,7 +192,7 @@
body.setMassMatrix( mass, inertia )
body.attachToNode( node )
body.setStandardForceCallback()
- body.setPositionOrientation( Ogre.Vector3(-5,8,0), Ogre.Quaternion.IDENTITY )
+ body.setPositionOrientation( Ogre.Vector3(-5,8,0), Ogre.Quaternion().IDENTITY )
self.bodies.append ( body )
self.timer = 1.5
Modified: trunk/python-ogre/demos/OgreNewt/Demo04_RayCasting.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo04_RayCasting.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo04_RayCasting.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -91,13 +91,13 @@
##floornode.setScale( siz )
bod.attachToNode( floornode )
- bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion.IDENTITY )
+ bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append(bod)
## make a simple rope.
size=Ogre.Vector3 (3,1.0,1.0)
pos=Ogre.Vector3 (0,1,0)
- orient = Ogre.Quaternion.IDENTITY
+ orient = Ogre.Quaternion().IDENTITY
## loop through, making bodies and connecting them.
parent = None
@@ -306,7 +306,7 @@
self.dragBody.setAutoFreeze(1)
self.dragBody = None
- self.dragPoint = Ogre.Vector3.ZERO
+ self.dragPoint = Ogre.Vector3().ZERO
self.dragDist = 0.0
self.dragging = False
Modified: trunk/python-ogre/demos/OgreNewt/Demo05_SimpleVehicle.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo05_SimpleVehicle.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo05_SimpleVehicle.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -58,14 +58,14 @@
del col
bod.attachToNode( floornode )
- bod.setPositionOrientation( Ogre.Vector3(0.0,-2.0,0.0), Ogre.Quaternion.IDENTITY )
+ bod.setPositionOrientation( Ogre.Vector3(0.0,-2.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append(bod)
## here's where we make the simple vehicle. everything is taken care of in the constuctor.
self.Car = SimpleVehicle.SimpleVehicle( self.sceneManager, self.World,
- Ogre.Vector3(0,-0.5,0), Ogre.Quaternion.IDENTITY )
+ Ogre.Vector3(0,-0.5,0), Ogre.Quaternion().IDENTITY )
## position camera
self.msnCam = self.sceneManager.getRootSceneNode().createChildSceneNode()
@@ -251,7 +251,7 @@
del self.Car
self.Car = SimpleVehicle.SimpleVehicle( self.sceneManager, self.World,
Ogre.Vector3(0,Ogre.Math.UnitRandom() * 10.0,0),
- Ogre.Quaternion.IDENTITY )
+ Ogre.Quaternion().IDENTITY )
if ( not self.Keyboard.isKeyDown( OIS.KC_R )):
self.R = False
Modified: trunk/python-ogre/demos/OgreNewt/Demo06_SimpleBuoyancy.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/Demo06_SimpleBuoyancy.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/Demo06_SimpleBuoyancy.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -99,13 +99,13 @@
##floornode.setScale( siz )
bod.attachToNode( floornode )
- bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion.IDENTITY )
+ bod.setPositionOrientation( Ogre.Vector3(0.0,-10.0,0.0), Ogre.Quaternion().IDENTITY )
self.bodies.append(bod)
## make a simple rope.
size=Ogre.Vector3 (3,1.0,1.0)
pos=Ogre.Vector3 (0,1,0)
- orient = Ogre.Quaternion.IDENTITY
+ orient = Ogre.Quaternion().IDENTITY
## loop through, making bodies and connecting them.
parent = None
@@ -336,7 +336,7 @@
self.dragBody.setAutoFreeze(1)
self.dragBody = None
- self.dragPoint = Ogre.Vector3.ZERO
+ self.dragPoint = Ogre.Vector3().ZERO
self.dragDist = 0.0
self.dragging = False
Modified: trunk/python-ogre/demos/OgreNewt/SimpleVehicle.py
===================================================================
--- trunk/python-ogre/demos/OgreNewt/SimpleVehicle.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/OgreNewt/SimpleVehicle.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -71,7 +71,7 @@
for z in range (-1, 2, 2):
## okay, let's create the tire itself. we'll use the OgreNewt.Vehicle.Tire class for this. most of the
## parameters are self-explanatory... try changing some of them to see what happens.
- tireorient = Ogre.Quaternion(Ogre.Degree(0), Ogre.Vector3.UNIT_Y)
+ tireorient = Ogre.Quaternion(Ogre.Degree(0), Ogre.Vector3().UNIT_Y)
tirepos = offset * Ogre.Vector3(x,0.5,z)
pin= Ogre.Vector3(0,0,x)
mass = 15.0
Modified: trunk/python-ogre/demos/cegui/Demo_CEGUI_Gui.py
===================================================================
--- trunk/python-ogre/demos/cegui/Demo_CEGUI_Gui.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/cegui/Demo_CEGUI_Gui.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -120,7 +120,7 @@
v = rttTex.addViewport( rttCam )
v.setOverlaysEnabled(False)
v.setClearEveryFrame( True )
- v.setBackgroundColour( ogre.ColourValue.Black )
+ v.setBackgroundColour( ogre.ColourValue().Black )
## Retrieve CEGUI texture for the RTT
Modified: trunk/python-ogre/demos/et/Demo_CEGUI_ET.py
===================================================================
--- trunk/python-ogre/demos/et/Demo_CEGUI_ET.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/demos/et/Demo_CEGUI_ET.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -146,7 +146,7 @@
self.mMoveSpeed = 320.0
#self.mRotateSpeed = ogre.Degree(36)*0.008
self.mRotateSpeed = 8.0
- self.mDirection = ogre.Vector3.ZERO
+ self.mDirection = ogre.Vector3().ZERO
## Create RaySceneQuery
self.mRaySceneQuery = self.mSceneMgr.createRayQuery( ogre.Ray() )
@@ -685,7 +685,7 @@
lightmap = ogre.Image()
ET.createTerrainLightmap(terrainInfo, lightmap, 128, 128,\
ogre.Vector3(1, -1, 1),\
- ogre.ColourValue.White,\
+ ogre.ColourValue().White,\
ogre.ColourValue(0.3, 0.3, 0.3,1.0))
lightmapTex.getBuffer(0, 0).blitFromMemory(lightmap.getPixelBox(0, 0))
Modified: trunk/python-ogre/scripts/UnitTest.py
===================================================================
--- trunk/python-ogre/scripts/UnitTest.py 2008-10-20 14:41:55 UTC (rev 764)
+++ trunk/python-ogre/scripts/UnitTest.py 2008-10-20 15:00:39 UTC (rev 765)
@@ -89,7 +89,7 @@
ret = []
p = os.path.abspath( os.path.join ( parent, base) )
for f in os.listdir ( p ):
- if f.lower().startswith("demo_") and f.lower().endswith(".py") and not f in knownBad:
+ if f.lower().startswith("demo") and f.lower().endswith(".py") and not f in knownBad:
if os.path.isfile ( os.path.join(p,f) ):
file = open ( os.path.join(p,f) )
l = file.readline()
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