Update of /cvsroot/pythianproject/PythianProject/Source/GameEngine
In directory slayer.i.sourceforge.net:/tmp/cvs-serv17897
Modified Files:
GameGrEngState.pas GrEngState.pas
Log Message:
text demo
Index: GameGrEngState.pas
===================================================================
RCS file: /cvsroot/pythianproject/PythianProject/Source/GameEngine/GameGrEngState.pas,v
retrieving revision 1.8
retrieving revision 1.9
diff -C2 -r1.8 -r1.9
*** GameGrEngState.pas 2000/09/04 17:51:55 1.8
--- GameGrEngState.pas 2000/10/14 19:39:16 1.9
***************
*** 3,7 ****
interface
! uses GrEngState, Sky;
type
--- 3,7 ----
interface
! uses GrEngState, Sky, Graphics;
type
***************
*** 18,24 ****
--- 18,32 ----
procedure SetFogStartMultiplier(const Value: Single);
protected
+ txtFont :integer;
+ txtBaseList :integer;
+
procedure InitFog;
procedure LoadSkyBox;
procedure Paint; override;
+
+ // test code
+ procedure InitTest; virtual;
+ procedure PaintTest; virtual;
+ procedure FinalizeTest; virtual;
public
procedure Finalize; override;
***************
*** 34,38 ****
uses ModelInstances, OpenGL, Points, Geometry, StdInit, TerrainEng, SysUtils,
! Windows, Trace;
{ TGameGrEngSate }
--- 42,46 ----
uses ModelInstances, OpenGL, Points, Geometry, StdInit, TerrainEng, SysUtils,
! Trace, Windows, glfd;
{ TGameGrEngSate }
***************
*** 44,50 ****
--- 52,64 ----
FSkybox.Free;
+ FinalizeTest;
+
inherited;
end;
+ procedure TGameGraphicsEngine.FinalizeTest;
+ begin
+ end;
+
procedure TGameGraphicsEngine.InitFog;
begin
***************
*** 97,103 ****
--- 111,129 ----
LoadSkyBox;
+ InitTest;
end;
end;
+ procedure TGameGraphicsEngine.InitTest;
+ begin
+ // put code to init tests here
+ glfInit;
+ txtfont := glfLoadFont('arial1.glf');
+ glfSetAnchorPoint(GLF_LEFT_UP);
+ glfConsoleClear;
+ glfPrintString('Test Line 1');
+ glfPrintString('Test Line 2');
+ end;
+
procedure TGameGraphicsEngine.LoadSkyBox;
begin
***************
*** 148,151 ****
--- 174,212 ----
teFinishFrame;
+
+ PaintTest;
+ end;
+
+ procedure TGameGraphicsEngine.PaintTest;
+ begin
+ // put paint code here for tests
+
+ // reinit the matrices
+ glClear(GL_DEPTH_BUFFER_BIT); // don't know why we need this, but we do
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity;
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix;
+ glLoadIdentity;
+
+ glColor3f(1.0,1.0,1.0); // has no effect :(
+
+
+ // change co-ordinate system to 1:1 pixel mapping
+ glScalef(2.0 / Window.Width, -2.0 / Window.Height, 1.0);
+ glTranslatef(-(window.width / 2), -(window.height/2), 0);
+
+ // offset it from the top by 10px to make it look nicer
+ glTranslatef(0,10,0);
+ // need this: scale it - otherwise text will be 1x1 pixels!
+ glScalef(20,20,0);
+ // need this: flip matrix because GLF is expecting OpenGL default
+ // co-ordinates and we have changed them. Otherwise text will be
+ // upside down
+ glScalef(1,-1,1);
+ // finally draw the text
+ glfDrawSolidString('Pythian Project 2000');
+ // and restore to default
+ glPopMatrix;
end;
Index: GrEngState.pas
===================================================================
RCS file: /cvsroot/pythianproject/PythianProject/Source/GameEngine/GrEngState.pas,v
retrieving revision 1.6
retrieving revision 1.7
diff -C2 -r1.6 -r1.7
*** GrEngState.pas 2000/09/04 17:51:55 1.6
--- GrEngState.pas 2000/10/14 19:39:16 1.7
***************
*** 43,47 ****
if Result then
begin
! FFilterMode := GL_NEAREST;
FFrames := 0;
--- 43,47 ----
if Result then
begin
! FFilterMode := GL_LINEAR;
FFrames := 0;
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