From: Daniel C. <dan...@ya...> - 2000-12-04 03:22:48
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Hello, I'm Daniel Clark, I'm 16 years old and I've bean doing python programming for about 8 months and C++ for about 3 1/2 weeks. I use PySDL mainly because all attemps of mine to get pygame going has failed. I have most of my programs in python availble in exe form at http://thingies.dhs.org/~liquidrock/ . As far as PySDL being removed from sourceforge, I think that would be bad in my situation. I've used PySDL for 6+ programs and have found it very useful even in its unfinished state. I would really apreciate having the source code made available and possibly other people and/or myself continueing the project for anyone who has a similar situation. If the source could be made available I'm sure many whould take on the project and possibly use much of pygame, good for having compatibility for python 1.5.2. I do believe that 2 free projects that do the same thing is a bit tedious, but for all the reaqsons above I believe it will be somewhat profitable. Thanks, Daniel Clark --- pys...@li... wrote: > Send PySDL-devel mailing list submissions to > pys...@li... > > To subscribe or unsubscribe via the World Wide Web, > visit > > http://lists.sourceforge.net/mailman/listinfo/pysdl-devel > or, via email, send a message with subject or body > 'help' to > pys...@li... > > You can reach the person managing the list at > pys...@li... > > When replying, please edit your Subject line so it > is more specific > than "Re: Contents of PySDL-devel digest..." > > > Today's Topics: > > 1. Future of pySDL (David Clark) > 2. Re: Future of pySDL (Peter Nicolai) > > --__--__-- > > Message: 1 > From: David Clark <si...@te...> > Date: Sat, 2 Dec 2000 20:55:45 -0800 (PST) > To: pys...@li... > Reply-To: si...@te... > Subject: [Pysdl-devel] Future of pySDL > > > Hi. I'm David Clark; I'm listed as dclark under > Project Admins on the > sourceforge main page. I was responsible for the > documentation on the > pysdl project. I don't know if anyone even reads > this list anymore, > but if anyone is out there, I'd like your opinion on > the status of > pySDL. > > I still get about one e-mail a day asking me how to > get pySDL running > under Python 2, or asking about support and updates > to pySDL. I > generally refer people to Pete Shinners pygame > project > (http://pygame.seul.org), which I describe as a > maintained and very > active fork of the pySDL project. The project > statistics show that > pySDL still gets around twenty views a day, and > around ten downloads a > week, in spite of the fact that it has been > abandoned since July 9th. > > The problem I see is that people are still referred > here by Freshmeat, > Sourceforge's own search engine, the Starship, and > by the SDL > homepage. I wonder if having an abandoned project as > the only > advertised python wrapper to SDL is turning away > people who could > otherwise be writing good code. I was thinking of > doing the following: > > - Asking Sam Lantinga to change the Python wrapper > link at > www.libsdl.org to pygame.seul.org. > > - Asking Sourceforge to take down the pysdl project. > I have no ability > to do this myself; Mark Baker was the one who > created the project and > established sourceforge as its home. > > My question is: Does anyone disagree? Is anyone > using pySDL in > production work? Would anyone care if it went away, > and was officially > replaced by pygame? Am I stepping on any toes here? > > I want to be clear: I love the pySDL project. It was > the first free > software project I got involved in, and I probably > had as much > emotionally invested in it as anyone. There's > probably no-one who was > more unhappy to see it descend to its current state > than me. I don't > know what caused Mr. Baker to abandon pySDL, and I > wish there wasn't a > need for a fork like pygame. I'm just concerned that > people will be > confused by the unexplained presence of two > projects, one relatively > high-profile but unmaintained, the other very active > but unknown. > > Opinions? Flames? Anonymous death threats? > > -- > David Clark > si...@te... > Preliminary pySDL Documentation: > http://www3.telus.net/futility/futility/docs/pysdl/index.html > > > > --__--__-- > > Message: 2 > Date: Sat, 2 Dec 2000 21:52:24 -0800 (PST) > From: Peter Nicolai <pn...@ya...> > Subject: Re: [Pysdl-devel] Future of pySDL > To: pys...@li... > > Hi, > > Whatever happens with pySDL, it seems like it makes > sense for pygame to be linked to from libsdl or > wherever else. Maybe Pete Shinners is holding off > on > that at this stage so he can have a little more > freedom to make sweeping changes in it. > > The modular framework of pygame seems like a good > idea > and Mark Baker pretty much opposed that, so that's > something differentiating the two. also Mark had > some > interesting ideas like making pysdl more accessible > from c code so games could be mostly written in > python/pysdl and then parts could be more easily > moved > to c. too bad it might never happen, but I guess > people disappear from scenes all the time. or maybe > he'll come back and work on it more, who knows. > > One thing about pygame that I appreciate is Pete > Shinners seems to want people to be able to get it > running on different machines without a huge ordeal. > > his effort to get it working with distutils so that > wouldn't have to be a total nightmare is pretty > thoughtful. > > > __________________________________________________ > Do You Yahoo!? > Yahoo! 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