From: Jan E. <ch...@in...> - 2000-10-17 06:11:38
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On Mon, 16 Oct 2000, David Clark wrote: >It looks like Python 2.0 has been released, and I'm wondering how this >will affect pySDL. Mark hasn't been seen for quite a while and it's >possible he's lost interest in the project. That would be a real >shame, but until he re-appears, I think we have to operate as if we're >on our own. > > Current pySDL We need >SDL 1.1.3 1.1.5 >SDL-image 1.0.9 1.0.10 >SDL-ttf 1.2.1 1.2.2 >SDL-mixer 1.0.6 1.0.6 >Python 1.5.2 2.0.0 Current pysdl works just fine with 2.0 (release candidate something), it needs a recompilation and changed defines for Py_Malloc and PyFree, such as: #define Py_Malloc PyMem_Malloc #define Py_Free PyMem_Free This was mentioned a while ago when I asked about 2.0, and I think Pete told me to do this. Anyway, it works just fine, I've used it quite a lot the last few weeks, without any problems. Well, problems of course, but they are related to my silly coding... Btw, while I'm here, has anybody had any problems with sdl.quit(), especially when running fullscreen? I usually run my desktop as 1600x1200, but my game is run fullscreen at 1024x768, and all works fine until the application is quit. The resolution never changes back to 1600x1200, but leaves at 1024x768. This is a little bit irritating, as everything else works fine. Chakie --------------------+-------------------------------------------------------- Jan 'Chakie' Ekholm | Balrog New Media http://www.balrog.fi/ Linux Inside | I'm the blue screen of death, nobody hears your screams |