From: David C. <D. C. <si...@te...> - 2000-06-12 20:44:50
|
This sort of thing is hugely appreciated (by me, anyway) as I think the best way to learn is to read the code of real programmers :) Thanks Mark. I don't think I'll be contributing to this project, though - the Aliens style of game doesn't appeal to me at all. As another contribution to the framerate discussion, I've benchmarked pyAliens 1.0 running on the platforms I have available to me. My computer is a Celeron 466 o/c to 525, a Voodoo3 card, XFree 3.3.6, Windows 95. Frames per second: Software Hardware XWindow : 42.58 n/a Windows95: 117.63 453.31 A few observations: it's obvious that pySDL is up to the task of rendering graphics fast enough for arcade - style games on Windows, especially in fullscreen. It's just as clear that XFree just isn't cutting it performance-wise. Hopefully when XFree 4.0 becomes stable and DGA kicks in, this gap can be addressed. This is a pretty solid benchmark of real-world performance, as it includes some collision detection and event-handling code, not just raw blit speed. David Clark si...@te... Preliminary pySDL Documentation: http://www3.telus.net/futility/futility/docs/pysdl/index.html |