From: Mark B. <mb...@0x...> - 2000-04-26 15:42:54
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On Tue, 25 Apr 2000, "David Clark wrote: > A few questions for Mark that occur tonight... > > - What is the intended use of the joy_update() function? Manual pumping of joystick events. > - Did the bug fixes in the joystick subsection effect the interface? Some functions that I wrote that didn't find their way into the appropriate namespaces are now where they belong. This probably has no impact on your docs. > - I see some mention of GL-related constants and functions in the > module, but nothing in the TODO. Is the OpenGL section of SDL still in > your plans? The OpenGL section of SDL has been finished since the first release, I think. SDL doesn't do any wrapping of OpenGL or anything; you need to use it directly after initializing SDL for OpenGL use. I have yet, though, to use the OpenGL python module in conjunction with PySDL. > - A couple of weeks ago you mentioned SDL_ttf support. Are you still > interested in implementing that? What about David Leimbach's DFont at > http://phoenix.lhup.edu/~dleimbac/Projects/DFont/ or Karl Bartel's > http://www.linuxstart.com/~karlb/sfont.html instead? Does anyone > have a strong preference for one text library or another (I don't)? I'll look into DFont. Some form of font library will be used. I haven't determined yet which one. > - using sound_load() with the wrong frequency just results in > faster/slower playback, but music_load() segfaults. This is probably an issue with SDL_mixer. I've only tested it with mp3s, and I can say that they work. I'll look into its behavior with other music formats. > - doing: > > sound = sdl.sound_load('foo.wav') > sound = sdl.sound_load('bar.wav') > > locks up the interpreter hard on the second load (both files exist). Also, I don't have this problem. What version of SDL_mixer are you using? |