From: David C. <D. C. <si...@te...> - 2000-04-25 07:13:09
|
A few questions for Mark that occur tonight... - What is the intended use of the joy_update() function? - Did the bug fixes in the joystick subsection effect the interface? - I see some mention of GL-related constants and functions in the module, but nothing in the TODO. Is the OpenGL section of SDL still in your plans? - A couple of weeks ago you mentioned SDL_ttf support. Are you still interested in implementing that? What about David Leimbach's DFont at http://phoenix.lhup.edu/~dleimbac/Projects/DFont/ or Karl Bartel's http://www.linuxstart.com/~karlb/sfont.html instead? Does anyone have a strong preference for one text library or another (I don't)? - using sound_load() with the wrong frequency just results in faster/slower playback, but music_load() segfaults. - doing: sound = sdl.sound_load('foo.wav') sound = sdl.sound_load('bar.wav') locks up the interpreter hard on the second load (both files exist). David Clark Preliminary pySDL documentation http://www3.telus.net/futility/futility/docs/pysdl/index.html -- "Artists use frauds to make human beings seem more wonderful than they really are. Dancers show us human beings who move much more gracefully than human beings really move. Films and books and plays show us people talking much more entertainingly than people really talk, make paltry human enterprises seem important. Singers and musicians show us human beings making sounds far more lovely than human beings really make. Architects give us temples in which something marvelous is obviously going on. Actually, practically nothing is going on. - Wampeters, Foma and Granfalloons, "When I Was Twenty-One" |