From: Mark B. <mb...@0x...> - 2000-04-17 21:58:34
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Sorry for my lack of response the last few days; I've been working on constructing a vegetable garden, and Vermont soil consists of mostly rock. So, it's been a long and arduous task, that I'm not nearly finished with, but am taking a short reprieve from. I thought I'd indicate our current developmental status: I've fixed the memory leaks Martijn Faassen pointed out. I would like to thank him for pointing these silly mistakes out for me, as well. I've been puttering with the audio system, which is mostly done. All I need to do is finish the construction of the manipulation/mixing routines, and we'll be set. I've also started going through the code and replacing the non-complex Py_BuildValue calls, with the exact copy-constructor functions. This is mostly for single integer or string returns, where it's not a matter of adding complexity to the code, but does turn a very small amount of efficiency. I've not yet looked into the question of Win32, but from the mail I recieved, it seems more like an issue with the compilation of SDL, than PySDL. The initialization routine is a very thin wrapper over SDL's. I'll see about finding a Win32 machine to compile PySDL on, and see what I can turn up. |