pyrecade-devel Mailing List for pyReCADE - MAME Arcade Cabinet Front-end
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From: Robert F. <fle...@sp...> - 2002-02-23 17:20:19
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I mentioned before that I started to rewrite things because in retrospect I figured out a better way to accomplish some additional flexibility. Well in the hopes of getting this rolling again I imported a new tree into cvs. It's called pyrecade-tng for lack of a better name. Once it has the same functionality as the original pyrecade I'll switch the trees around, but I didn't want to go replacing a for the most part functional app with one that didn't just for the hell of it. Check out the new stuff and let me know what you think. A lot has changed, but the code base has stayed about the same size despite being WAY more configurable. Enjoy... Robert |
From: Robert F. <fle...@sp...> - 2002-01-09 02:31:49
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So maybe I've been living under a rock but I was pretty surprised to see AdvanceMame running on Linux now. Of course they also ported AdvanceMenu over to Linux, which might eliminate the primary reason I started writing pyrecade in the first place. There are a few things it does that I like, but on the whole I think we are heading towards something more flexible. I'm actually probably going to spend a little time going through their code to see how they pulled off some things, but other than that things will probably be business as usual. I haven't touched the code since I got back from LA, so I kinda forgot what my train of thought was when I left off. I'd really like to get a few more sample themes together that might be used to generate more interest in it and hopefully a few more developers, but I'm not feeling all the creative right now :) It seems to be the theme ideas that drive what the code does so a few more might help speed things along. How are things going with you? You've been kinda quite. Take Care Robert |
From: Robert F. <fle...@sp...> - 2001-12-15 16:48:50
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Well at least one filter. I got the first pass at alphabetic filtering working. It's not real pretty, but it does work and that's what counts right? :) Robert |
From: Robert F. <fle...@va...> - 2001-12-13 19:33:23
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Moving back to the list On Thu, Dec 13, 2001 at 01:18:05PM -0600, Jeremy Witt wrote: > I'm about 90% finished with a little prog to generate > a full list of games (like ultgameslist.txt with clones).. It wasn't as > simple as I first expected as gamelist.txt that they publish on > mame.net only has info for the parents of game varients. (I didn't > want to blindly copy this into the clones fields) Yeah it wasn't simple at all. mame takes a -nocl flag for any of the frontend related options that leaves out clones. If you script just supported that as well, that might be best. > I'll put it up in /contrib later today Right on. So a little about filtering. Since I added the metakey support my idea was that we can use meta left and right to change letters of the alphabet, and meta up and down to change categories. When the metakey is released the filter would be applied. As for how to make it look pretty my idea was to support a themeable alphabet. You created two images with (All # A B C D ...) over a transparent background. One would be the inactive form of the letters and one would be the active or highlighted form of the letters. The key is each letter is equally spaced from the next. Knowing that spacing we could overlay a portion of the active image over the inactive image to create the effect of selecting a particular letter of the alphabet. Does that make sense? Of course just using real fonts and not allowing themeing is easier, but how much fun is that :) I'm probably going to tinker with that a bit in the coming days. Robert |
From: Robert F. <fle...@va...> - 2001-12-13 05:06:49
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So first I decided we should start using the mailing list just for shits and giggles. Maybe someone else will see it and pitch in. Second, I made some HUGE changes to the way the config files work. You should do an update to see all that has changed. It was a lot of work, but I think it's the better way to go. Of course I didn't know about the ConfigParser module when I first wrote it :) Robert |