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From: Boris G. <boz...@ma...> - 2005-05-21 16:15:23
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Just to clarify -
elif sys.platform == "darwin":
designer = designer + os.path.join('.app',
'Contents', 'MacOS', 'designer')
is the designer fix ...
BUT
elif sys.platform == "darwin":
linguist = linguist + os.path.join('.app',
'Contents', 'MacOS', 'linguist')
is the linguist fix etc.
borg000
On 22/05/2005, at 2:04 AM, Boris Gordon wrote:
> Greetings all -
>
> Have been out of the loop for a while but thought I'd see what
> progress eric3 on mac os x had made and delighted to see some
> binaries.
> Sad however that it is not at a usable stage yet due to serious
> crashes at inopportune times like creating a new file or redrawing
> the screen.
>
> I did however notice that an old bug still seemed to be active in
> eric3 (failure to launch of designer, linguist, assistant on mac os
> x from eric).
> Detlev came up with a solution to this for me a while ago so was
> surprised to see it still happening.
> Not sure if this is still a problem in the recent versions but the
> latest mac binary pkg still has it.
>
> Solution :
> In UserInterface.py (in UI) in method handleDesigner /
> handleLinguist / handleAssistant add this extra case after the
> win32 check:
>
> elif sys.platform == "darwin":
> print("DARWIN SYSTEM!")
> designer = designer + os.path.join('.app',
> 'Contents', 'MacOS', 'designer')
>
>
> Works a charm now ... eg can double click forms in eric project and
> designer loads with that form to edit.
>
> Now to attack the real bugs stopping eric being a great mac IDE !
>
> regards
> borg000
>
>
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