hi
i've discovered OpenGLContext the day before yesterday (as well as
numpy) and decided to give the thing a try and wrote a simple particle
system (it's just a bunch of particles moving in random directions with
random speed).
if i "overload" my particle system with too many particles i get weird
trackball navigation behaviour - it seems it remembers all the mouse
events and then plays them back as it gets a chance (which may be
several seconds after i've dragged the mouse).
i understand that i've wired my particles updation to the wrong place,
but i wonder what would the correct place be?
I attach the code - it's quite simple, along the lines of tests/*.py
People with modern computers will wanna create more particles to see it
misbehave (line 28).
thanks in advance,
artm
P.S. don't mind the file name ;-)
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