Nikolai Ugelvik wrote:
> As far as I can see in the documentation, the python wrapper for
> glShaderSource takes a shaderObj and string as parameters. However,
> after a lot of problems testing my application on ATI cards, having
> weird shader linking bugs, I decided to check out "shaders.py" in the
> pyopengl package. As it turns out, it doesn't really take a string as a
> parameter, it takes a list with a string in it. This works for both
> Nvidia and ATI, so i expect that it is correct.
>
> This is just a request to get the documentation correctly updated (or
> have the wrapper convert this automatically?). It took me quite a while
> to figure this out, so I just want to make sure others don't have to go
> down the same road.
>
>
I've updated the documentation in the package. There's auto-conversion
in the convenience code (OpenGL.GL.shaders), but I'm growing wary of
putting convenience wrappers into the core code-paths... still, this is
likely one of the places it would be worthwhile.
Take care, and thanks for the bug report,
Mike
--
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Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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