Ian Mallett wrote:
> Hi,
>
> My 3D texture implementation is still messed up. The current method I
> tried fails when depth != 1. My new code for making the texture is
> extremely simple:
...
> Yet, when the program is run, the texture is different from the
> previous time it was run! What is going on? I've attached the
> program that causes the issue.
I always get exactly the same colours on each run. I'm on an Radeon HD
3650 on Linux using the proprietary drivers.
Sorry I don't have more advice,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
|