Thread: [PyOpenGL-Users] Re: PyOpenGl with Python2.4 on MacosX 10.3? (israel evans)
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From: Lopez-Gulliver, R. <gul...@at...> - 2004-12-06 06:10:54
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I had no problems following the instructions found here : http://www.visionegg.org/install-macosx-details.html they are for python2.3 though, YMMV. --r On Sun, 5 Dec 2004 pyo...@li... wrote: | Message: 1 | Date: Sun, 05 Dec 2004 15:21:41 -0800 | From: israel evans <is...@sa...> | Organization: Sandlot Games | To: pyo...@li... | Subject: [PyOpenGL-Users] PyOpenGl with Python2.4 on MacosX 10.3? | | Hello folks.. | | I'm having a heck of a time trying to build my own version of | PyOpenGL here and my main sticking point seems to be GLUT. Do | any of you have any pointers to an easy to build version of GLUT | or whatever it is that's actually needed from GLUT for MacosX 10.3? | | Alternatively, if you've got a magical script or set of | directions that will make installing pyopenGL on macosx10.3 with | python2.4, and wanted to share, I'd take that. | | I'm trying to set all this up for python 2.4 here and since I'm | much more of an artist than a programmer, I'm lacking the | knowledge that should be leading me directly to the right | answers. So I'm throwing myself to the mercy of the Mailing list | and pleading for assistance. | | Thanks much, |
From: israel e. <is...@sa...> - 2004-12-06 16:43:24
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Yeah, it's that whole using the ultra convenient packagemanager that is not currently an option that's getting me. Without the super wonderful plist with a lovely button that allows me to flawlessly install pyopengl and all it's dependancies without my knowing how, I'm kind of adrift in a sea of techospeak and my own ignorance. I really want to install pygame, but that requires pyopengl and building that on my own requires a larger number of libraries and such and I'm currently stuck on the whole providing the GL, GLU, and GLUT headers to PyOpenGL during the building process. I suppose I should either wait until all the major python software packages I've come to love catch up to the new python 2.4 release, or get better at figuring out how to do it myself. I'm hoping the first option comes very soon, but in the meantime I hope to visit these orchards of wisdom most people call mailing lists and pick some smartyfruits to aid me in my quest. Lopez-Gulliver, Roberto wrote: > I had no problems following the instructions found here : > > http://www.visionegg.org/install-macosx-details.html > > they are for python2.3 though, YMMV. > > --r > > On Sun, 5 Dec 2004 pyo...@li... wrote: > > | Message: 1 > | Date: Sun, 05 Dec 2004 15:21:41 -0800 > | From: israel evans <is...@sa...> > | Organization: Sandlot Games > | To: pyo...@li... > | Subject: [PyOpenGL-Users] PyOpenGl with Python2.4 on MacosX 10.3? > | > | Hello folks.. > | > | I'm having a heck of a time trying to build my own version of > | PyOpenGL here and my main sticking point seems to be GLUT. Do > | any of you have any pointers to an easy to build version of GLUT > | or whatever it is that's actually needed from GLUT for MacosX 10.3? > | > | Alternatively, if you've got a magical script or set of > | directions that will make installing pyopenGL on macosx10.3 with > | python2.4, and wanted to share, I'd take that. > | > | I'm trying to set all this up for python 2.4 here and since I'm > | much more of an artist than a programmer, I'm lacking the > | knowledge that should be leading me directly to the right > | answers. So I'm throwing myself to the mercy of the Mailing list > | and pleading for assistance. > | > | Thanks much, > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://productguide.itmanagersjournal.com/ > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > -- ~ Israel C. Evans ~ | Art Director | | Sandlot Games® | | “Play in Our Neighborhood.”™ | ~ ~ |
From: Dave P. <de...@bu...> - 2004-12-06 18:13:06
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I haven't tried compiling pyopengl, but I've built some other GLUT-based programs under OSX 10.2, so possibly this will help - GL & GLUT libraries are installed with the Apple developers package; this should still be the case with the new "Xcode" for 10.3. The one difference, compared to other Unix systems, is the location of the header files; the #include lines had to change to #include <OpenGL/gl.h> #include <OpenGL/glu.h> #include <GLUT/glut.h> To link with the libraries, I had to add -framework GLUT -framework GL -lobjc to the end of the gcc command line. That was for building executables, but you might need to do something similar somewhere to get the pyopengl modules to work. On Mon, 6 Dec 2004, israel evans wrote: > > I really want to install pygame, but that requires pyopengl and building that > on my own requires a larger number of libraries and such and I'm currently > stuck on the whole providing the GL, GLU, and GLUT headers to PyOpenGL during > the building process. -- Dave Pape Assistant Professor dav...@ac... Department of Media Study http://resumbrae.com/ University at Buffalo |