Okay, mingw32 and cygwin are both known to fail on building. I haven't
got time to track down why. Anyone who wants to build and send in a
patch set would be most welcome to try.
MSVC 6.0 is my primary development environment, so it's definitely able
to build, so let's concentrate on that. First, kill off any "source
directory/build" directory so you know you're starting fresh. Then make
sure that you have GLUT compiled and the GLUT .h and .lib files in your
include and library paths respectively. Then make sure your OpenGL and
GLU headers and libs are similarly in the include/library paths. You
can find instructions for this here:
http://pyopengl.sourceforge.net/documentation/installation.html
in the section "Building PyOpenGL".
To me, it looks as though you've got the GLUT headers available, but not
the GLUT .lib files.
Only once you have those dependencies in the right places can PyOpenGL
build.
Good luck,
Mike
Marcelo de Freitas Rigon wrote:
>Sorry if you have already answered this to another one, but I couldn't find
>anything on the list yet.
>
>when I'm executing "python setup.py install" in mingw using msvc6, the
>following error appear:
>
>
...
>GLUT.obj : error LNK2001: unresolved external symbol
>__imp____glutInitWithExit@12
>
>
...
>I tried with mingw32, cygwin and none of then works (but the others I
>couldn't understand the error also).
>
>Thanks,
>Marcelo de Freitas Rigon
>
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_______________________________________
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