Feature Requests item #663654, was opened at 2003-01-07 07:29
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>Category: None
>Group: None
>Status: Closed
>Resolution: Rejected
Priority: 5
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Joystick support
Initial Comment:
Hello I wish to build a general purpose 3D engine with
Python and I would like it to support at least all of the
axies in the Direct X library, con you do these please as
I wish to make a R.A.D 3D game appilcation from
Python and use the language to write 3D games as well?
fa...@su...
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>Comment By: Mike C. Fletcher (mcfletch)
Date: 2003-01-07 08:01
Message:
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DirectX, of course, is a different system than OpenGL.
PyOpenGL wraps the GLUT joystick functions (at least,
they're in the documentation, I've never used them (don't
even own a joystick to test them)). I assume DirectX has
lots of funky mechanisms (i.e. DirectInput) for configuring
the joystick, but I don't see it as within the PyOpenGL
project's scope to wrap DirectX.
You are, however, in luck. PyGame works fine with PyOpenGL,
and it's purpose _is_ to wrap DirectX (actually the
cross-platform SDL library, but it's very similar). See
their Joystick object here:
http://www.pygame.org/docs/ref/Joystick.html
Have fun,
Mike
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