Thread: [PyOpenGL-Users] [ pyopengl-Feature Requests-663654 ] Joystick support
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mcfletch
From: SourceForge.net <no...@so...> - 2003-01-07 12:28:00
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Feature Requests item #663654, was opened at 2003-01-07 04:29 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=663654&group_id=5988 Category: build Group: OpenGLContext v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Joystick support Initial Comment: Hello I wish to build a general purpose 3D engine with Python and I would like it to support at least all of the axies in the Direct X library, con you do these please as I wish to make a R.A.D 3D game appilcation from Python and use the language to write 3D games as well? fa...@su... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=663654&group_id=5988 |
From: SourceForge.net <no...@so...> - 2003-01-07 12:59:40
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Feature Requests item #663654, was opened at 2003-01-07 07:29 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=663654&group_id=5988 >Category: None >Group: None >Status: Closed >Resolution: Rejected Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Joystick support Initial Comment: Hello I wish to build a general purpose 3D engine with Python and I would like it to support at least all of the axies in the Direct X library, con you do these please as I wish to make a R.A.D 3D game appilcation from Python and use the language to write 3D games as well? fa...@su... ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2003-01-07 08:01 Message: Logged In: YES user_id=34901 DirectX, of course, is a different system than OpenGL. PyOpenGL wraps the GLUT joystick functions (at least, they're in the documentation, I've never used them (don't even own a joystick to test them)). I assume DirectX has lots of funky mechanisms (i.e. DirectInput) for configuring the joystick, but I don't see it as within the PyOpenGL project's scope to wrap DirectX. You are, however, in luck. PyGame works fine with PyOpenGL, and it's purpose _is_ to wrap DirectX (actually the cross-platform SDL library, but it's very similar). See their Joystick object here: http://www.pygame.org/docs/ref/Joystick.html Have fun, Mike ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=355988&aid=663654&group_id=5988 |