On 11-05-13 05:13 AM, Przemysław Lib wrote:
> Can I get OpenGL 4 (core profile) with PyOpenGL? (can live with
> manually loading needed extensions one by one, but need to know if
> they all are in PyOpenGL)
I believe that current bzr head has all of the current extensions, they
are auto-generated from the extension registry header files, however,
nothing has been tested above OpenGL 3.x, as I don't have any 4.x
hardware available on which to test/debug/develop. I also don't have a
*lot* of 3.x code to run to test that behaviour is as expected, most of
my test code was written back in the 1.x and 2.x days.
> What is state of PyOpenGL development? Main site claim compatibility
> only with OGL 3.2.
PyOpenGL is still being developed, but it is one of a dozen of Open
Source projects I work on in my spare time, I figure it gets about 1-2
half-days/month. My current hardware has a 3.3 context, so I should,
when I get the time, be able to get robust support up to 3.3 level.
HTH,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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