I've been trying to get this feature to work for days. There are no examples
on the internet and its not in the documentation. I have checked the opengl
features of my graphics card and it supports this.
I've tried importing multiple modules/various combinations but nothing seems
to work. If you do a search in files of glBeginTransformFeedback you will
see that it exists in the OpenGL 3.0 foldr and the NV extension folder.
However every time I try and use any of these functions they say the
function is not defined. When i do print glBeginTransformFeedback, it prints
an object reference.
Can anyone help or suggest another feature similar? I need to store a list
of vertex data on the shader and the shader needs to spit back out a new
list of vertex data that is to be pipelined back into the shader the next
iteration.
Thanks
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