The Trackball in the base distribution (PyOpenGL) likely hasn't been used,
save possibly by some of the TK demos. I use a different Trackball (and
Quaternion) implementation in OpenGLContext. Suppose we need some tests for
the one in the base distribution. Also need to work on unifying the two
some day I suppose.
Vertex arrays certainly work for me. Can you tell us what your system
configuration is? Do you have OpenGLContext installed? If so, it's got
lots of tests in the tests directory that do basic vertex, normal, colour,
etceteras array drawing. Those all run fine on my machine, so if they don't
on your machine it's likely a compilation or similar problem rather than
user error.
Thanks for the patches, I'll let Tarn do the integration, since it's his
module these days. Enjoy,
Mike
-----Original Message-----
From: pyo...@li...
[mailto:pyo...@li...]On Behalf Of Alastair
(LiQUiDx) Tse
Sent: September 5, 2001 11:06
To: pyo...@li...
Subject: [Pyopengl-users] patch to trackball.py
...
1. trackball.py
...
2. Vertex Arrays in PyOpenGL 2.0.44
Are the working ? I just get seg faults everytime I try glDrawElement()
and others ? Maybe it's just me :)
...
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