Thread: [PyOpenGL-Users] Missing GLUT font values?
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From: Craig B. <cd...@gm...> - 2010-02-13 20:47:28
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I'm trying to use glutBitmapCharacter. All the examples show font constants like GLUT_BITMAP_HELVETICA_10 being available from OpenGL.GLUT, but when I try to use these I get a symbol-not-found compile error. Am I missing something? -- Craig Berry - http://www.cine.net/~cberry/ "Lots of things in the universe don’t solve any problems, and nevertheless exist." -- Sean Carroll |
From: Craig B. <cd...@gm...> - 2010-02-15 19:27:23
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It turns out these are actually available at runtime; my IDE (pydev under eclipse) was complaining about their not being available during static code analysis, but apparently they pop into existence at runtime. I solved the complaining-IDE problem by using the fully qualified name for the constant: OpenGL.GLUT.GLUT_BITMAP_HELVETICA_10. On Sat, Feb 13, 2010 at 12:47, Craig Berry <cd...@gm...> wrote: > I'm trying to use glutBitmapCharacter. All the examples show font > constants like GLUT_BITMAP_HELVETICA_10 being available from > OpenGL.GLUT, but when I try to use these I get a symbol-not-found > compile error. Am I missing something? > > -- > Craig Berry - http://www.cine.net/~cberry/ > "Lots of things in the universe don’t solve any problems, and > nevertheless exist." -- Sean Carroll > -- Craig Berry - http://www.cine.net/~cberry/ "Lots of things in the universe don’t solve any problems, and nevertheless exist." -- Sean Carroll |