Thanks, I will definitely check that out. I appreciate your help, and I'll
let you know if I have any other questions after I dig a little deeper into
fonttools.
Dave
On Wed, Jan 13, 2010 at 1:37 PM, Mike C. Fletcher <mcf...@vr...>wrote:
> David Morris wrote:
> > I would like to be able to export a string of 3D extruded text as an
> > OBJ or similar 3D file format, and I can't find any examples on the
> > internet.
> >
> > I have played around with the solid_font.py demo in the
> > OpenGLContext/tests/ folder, which uses FontTools to display the text,
> > but I don't know how to get that mesh data back out.
> It's not really set up to make it easy to get out. Each glyph that's
> created has contour and outline arrays, which are extracted by
> ttfquery.glyph.Glyph, but the advances and the like are all done at the
> Font level (OpenGLContext.scenegraph.text._fonttools and
> OpenGLContext.scenegraph.text.fonttools), without those you'd just have
> characters showing up piled on top of each other. That said, there's
> only maybe 1000 lines of code in all three modules, so if you want to
> extract the pieces you need you could likely do it in a few hours. The
> obscure stuff is all over in ttfquery, the stuff in OpenGLContext just
> takes the contours for each glyph and figures out how to render them
> based on a VRML97 font description.
>
> Good luck,
> Mike
>
> --
> ________________________________________________
> Mike C. Fletcher
> Designer, VR Plumber, Coder
> http://www.vrplumber.com
> http://blog.vrplumber.com
>
>
--
Dave Morris
http://dave.showviz.net/
http://3dcamphouston.com/
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