Thread: Re: [PyOpenGL-Users] Writing portable programs
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From: Cata <cat...@gm...> - 2009-10-19 16:58:52
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You can use this simple soft from http://www.opengl.org/sdk/tools/ShaderDesigner/ Is simple to use it . -- My sites: http://free-tutorials.org - tutorials http://tv.free-tutorials.org - video tutorials |
From: Tim S. (25121) <tk...@mi...> - 2009-10-19 22:05:54
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Can anyone recommend a tutorial for someone familiar with python but a beginner at opengl and it's concepts? I'd like to use wxpython with it's opengl canvas as well, as I've written applications in it before and it'll make the gui a snap. ********************************************************************** IMPORTANT - This email and any attachments may contain confidential or privileged information intended solely for the intended recipient and / or copyrighted material. If you are not the intended recipient you must not use, interfere with, disclose, copy or take any action with reliance on this email or any part of it. If you have received this email in error please advise the sender via return email and delete or destroy all copies of this email and attachments. Any claim to confidentiality or privilege is not waived or lost by reason of mistaken transmission of this message. Any unauthorised use, copying or distribution is prohibited. Minara Resources Limited does not warrant that this email or any attachments are free of viruses and cannot guarantee the accuracy, reliability or completeness of this email and any attachments. This footnote also confirms that this email message has been swept by MIMEsweeper for the presence of computer viruses. www.clearswift.com ********************************************************************** |
From: Jason H. <jas...@vo...> - 2009-10-21 21:44:51
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You could take a look at a package I was writing a while back, located here: http://www.sugarpy.com/ What you can download doesn't have the node graph stuff you'll see on most of the page. Rather, the package is a 3D viewport with controls similar to 3d packages like Maya or 3dsmax, embedded in a wxPython frame. At the bottom of the page, there is a link to download the package. It uses a combination of wxPython and PyOpenGL. It was my first serious attempt at using the two, as I too am still fairly new to OpenGL. Hope this helps. -Jason -----Original Message----- From: Tim Smith (25121) [mailto:tk...@mi...] Sent: Monday, October 19, 2009 5:06 PM To: pyo...@li... Subject: [PyOpenGL-Users] Tutorial Can anyone recommend a tutorial for someone familiar with python but a beginner at opengl and it's concepts? I'd like to use wxpython with it's opengl canvas as well, as I've written applications in it before and it'll make the gui a snap. ********************************************************************** IMPORTANT - This email and any attachments may contain confidential or privileged information intended solely for the intended recipient and / or copyrighted material. If you are not the intended recipient you must not use, interfere with, disclose, copy or take any action with reliance on this email or any part of it. If you have received this email in error please advise the sender via return email and delete or destroy all copies of this email and attachments. Any claim to confidentiality or privilege is not waived or lost by reason of mistaken transmission of this message. Any unauthorised use, copying or distribution is prohibited. Minara Resources Limited does not warrant that this email or any attachments are free of viruses and cannot guarantee the accuracy, reliability or completeness of this email and any attachments. This footnote also confirms that this email message has been swept by MIMEsweeper for the presence of computer viruses. www.clearswift.com ********************************************************************** ------------------------------------------------------------------------ ------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list PyO...@li... https://lists.sourceforge.net/lists/listinfo/pyopengl-users This message, including any attachments, may contain privileged and/or confidential information. Any distribution or use of this email by anyone other than the intended recipient(s) is strictly prohibited. If you are not the intended recipient, please notify the sender immediately and delete all copies. Thank you. |
From: Ian M. <geo...@gm...> - 2009-10-20 02:15:10
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Hi, I learned by reverse engineering NeHe tutorials and other code. The NeHe tutorials written in the C languages are fairly unwieldy, but there are some Python ports around. An excellent package to use with PyOpenGL is the PyGame library (pygame.org). Here are the first 10 NeHe tutorials for Python and PyGame http://www.pygame.org/gamelets/games/nehe1-10.zip. I also have a tutorials page http://geometrian.com/Tutorials.php, which might or might be useful. Ian |
From: Tim S. (25121) <tk...@mi...> - 2009-10-31 00:11:59
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I'm trying to build a 3d model using a large number of triangles. Can pyopengl handle large datasets? Potentially we are talking about building a 500,000 triangle model or even more. Also, the nehe1 tuts don't cover mouse input? I'd like to be able to manipulate my model using the mouse, can you recommend a tutorial covering mice? ********************************************************************** IMPORTANT - This email and any attachments may contain confidential or privileged information intended solely for the intended recipient and / or copyrighted material. If you are not the intended recipient you must not use, interfere with, disclose, copy or take any action with reliance on this email or any part of it. If you have received this email in error please advise the sender via return email and delete or destroy all copies of this email and attachments. Any claim to confidentiality or privilege is not waived or lost by reason of mistaken transmission of this message. Any unauthorised use, copying or distribution is prohibited. Minara Resources Limited does not warrant that this email or any attachments are free of viruses and cannot guarantee the accuracy, reliability or completeness of this email and any attachments. This footnote also confirms that this email message has been swept by MIMEsweeper for the presence of computer viruses. www.clearswift.com ********************************************************************** |
From: Ian M. <geo...@gm...> - 2009-10-31 03:34:35
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PyOpenGL can handle large datasets, yes. I would recommend a vertex buffer object, or display list. As for mouse movement, you can use OpenGL.GLUT somehow, or other packages like PyGame. |
From: Mads I. <mp...@co...> - 2009-10-31 08:25:35
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and use numpy for holding and managing your data. Mads Ian Mallett wrote: > PyOpenGL can handle large datasets, yes. I would recommend a vertex > buffer object, or display list. > > As for mouse movement, you can use OpenGL.GLUT somehow, or other > packages like PyGame. > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > ------------------------------------------------------------------------ > > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > -- +-------------------------------------------------------------+ | Mads Ipsen, Scientific developer | +-------------------------------+-----------------------------+ | QuantumWise A/S | phone: +45-29716388 | | Nørre Søgade 27A | www: www.quantumwise.com | | DK-1370 Copenhagen K, Denmark | email: mp...@qu... | +-------------------------------+-----------------------------+ |