Ben Sizer wrote:
...
> Ok, thanks. How much work is left to be done to get it out of alpha?
http://blog.vrplumber.com/1883 is the latest status update. Everything
there is still basically valid.
> Is it something the wider community can help with?
Any of the issues there are reasonable for the community to help with.
Biggest help, however, would probably be testing and/or writing
demonstrations with the more advanced features we now provide. We now
have OpenGL 2.1 support (in CVS, 2.0 in the a6 release), but we don't
have any 2.1 tests or demos. Similarly, the more advanced extensions
are often just an automated wrapper, so we don't have any convenience
operations in the modules. And really, we could use lots more
testing/porting for exotic architectures and OSs, such as Windows (all
flavours), Mac OS9, the various non-Linux Unix architectures, that kind
of thing.
All of that is pretty easy to work on in the new code base, just cvs co
OpenGL-ctypes, setup.py develop, then hack and submit the CVS diff when
you have an improvement.
Enjoy yourself,
Mike
(CC'ing PyOpenGL users list in case anyone else would like to do some
work on getting the package released sooner rather than later)
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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