Hi list!
I've got a little problem with following code. (extra for you stripped
down to the minimum)
<snip>
#!/usr/bin/env python
from OpenGL.GL import *
import threading
from time import sleep
from wx import wx
from wx import glcanvas
class foo(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.canvas = glcanvas.GLCanvas(frame, pos =(0,0), size= (100,100))
self.canvas.SetCurrent()
def run(self):
while True:
glFlush() # dies here
sleep(1)
app = wx.PySimpleApp()
frame = wx.Frame(None, -1, "blafasel",(100,100))
t = foo()
frame.Show(True)
t.start() #dies
# glFlush() #lives
app.MainLoop()
</snip>
which gives following error message
<snip>
imtrey% ./test2.py
zsh: segmentation fault (core dumped) ./test2.py
imtrey%
</snip>
Which does not happen, if I don't start the foo thread but call glFlush
alone.
Can someone please point me to my mistake?
Best wishes,
alex
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