Well, not so much obsolete as not yet finished :) . Eventual plan is to
have the TouchSensor automatically do the addEventHandler call on its
enclosing group so that you can just ROUTE from the ts to whereever you
want to send the event, but I didn't get around to doing that (don't
even remember why, for that matter). However, almost *every* case where
you want to use a TouchSensor also requires a Script node, which is also
unsupported, so at the moment, not likely to be a huge advantage to have
the TouchSensors implemented.
Wish I had more time to work on this stuff these days :-/ ,
Mike
mg20163 wrote:
> hi,
> Touchsensors. What are they good for ?
> the tests for openglcontext seem all to rely on doing :
>
> self.addEventHandler( "mousebutton", button = 0, state = 1, node =
> self.someNode, function = self.OnClick1, )
>
> the Touchsensor used in the tests seems to be obsolete.
> thanks,
>
> MarcinGomulka
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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