sn...@so... wrote:
>
> Hi, I am writing a simple demo in python using pyOpenGL, and
> encountered some difficulties: I didn't realize openGL was so
> completely 3D oriented, there are no bitmap-drawing functions, not
> even a circle drawing one that I could find.
> I don't actually need much, would it be practical to write a bitmap
> drawing function in openGL? I've been trying, but am a bit lost (just
> a bit).
> If it isn't, does anyone know of any alternatives? (Portability is
> important)
> Amos
If this is really the limit of your interest, OpenGL is probably way too
big a hammer to pull out. Something like PyGame would likely be far
easier to work with, as it has all the device-context-style drawing
facilities most bitmap-oriented development would need.
BTW, pyopengl-users-admin is the administrative account, you likely
wanted to send the query to pyopengl-users (copied on this message).
Have fun,
Mike
_______________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://members.rogers.com/mcfletch/
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