Thread: [PyOpenGL-Users] pyopengl + shaders
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From: horace <hor...@gm...> - 2005-08-20 11:11:30
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hi, is it possible to use opengl extensions with pyopengl? i would like to do some experiments with shader programming and python+pyopengl would be perfect for that. is pyopengl still opengl 1.1 only? |
From: Charles M. <cm...@in...> - 2005-08-20 22:38:26
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I committed all the necessary extension into cvs about a month ago to do glsl programming. You would have to build from cvs, and I may have a sample app sitting around somewhere. Let me know if you would want to see it. - Charlie horace wrote: > hi, > > is it possible to use opengl extensions with pyopengl? i would like to > do some experiments with shader programming and python+pyopengl would > be perfect for that. > > is pyopengl still opengl 1.1 only? > > > ------------------------------------------------------- > SF.Net email is Sponsored by the Better Software Conference & EXPO > September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices > Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA > Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users |
From: horace <hor...@gm...> - 2005-08-21 13:25:57
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hi, yes, i would like to see your example! i have never build something from cvs before but i will try. :) so in future pyopengl releases your extensions will be in? thanks! On 8/21/05, Charles Moad <cm...@in...> wrote: > I committed all the necessary extension into cvs about a month ag= o to > do glsl programming. You would have to build from cvs, and I may have a > sample app sitting around somewhere. Let me know if you would want to > see it. >=20 > - Charlie >=20 > horace wrote: > > hi, > > > > is it possible to use opengl extensions with pyopengl? i would like to > > do some experiments with shader programming and python+pyopengl would > > be perfect for that. > > > > is pyopengl still opengl 1.1 only? > > > > > > ------------------------------------------------------- > > SF.Net email is Sponsored by the Better Software Conference & EXPO > > September 19-22, 2005 * San Francisco, CA * Development Lifecycle Pract= ices > > Agile & Plan-Driven Development * Managing Projects & Teams * Testing &= QA > > Security * Process Improvement & Measurement * http://www.sqe.com/bsce5= sf > > _______________________________________________ > > PyOpenGL Homepage > > http://pyopengl.sourceforge.net > > _______________________________________________ > > PyOpenGL-Users mailing list > > PyO...@li... > > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |
From: Charles M. <cm...@in...> - 2005-08-21 21:33:47
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Well, I can't find that demo, but the only thing you need to know is "glShaderSourceARB" is a little different from spec. You can only load one program per call, where normally you could upload multiple at once. The code pretty much looks like C code otherwise. glShaderSourceARB(shaderObj, programString) - Charlie On Aug 21, 2005, at 8:25 AM, horace wrote: > hi, > > yes, i would like to see your example! i have never build something > from cvs before but i will try. :) > > so in future pyopengl releases your extensions will be in? > > thanks! > > On 8/21/05, Charles Moad <cm...@in...> wrote: > >> I committed all the necessary extension into cvs about a >> month ago to >> do glsl programming. You would have to build from cvs, and I may >> have a >> sample app sitting around somewhere. Let me know if you would >> want to >> see it. >> >> - Charlie >> >> horace wrote: >> >>> hi, >>> >>> is it possible to use opengl extensions with pyopengl? i would >>> like to >>> do some experiments with shader programming and python+pyopengl >>> would >>> be perfect for that. >>> >>> is pyopengl still opengl 1.1 only? >>> >>> >>> ------------------------------------------------------- >>> SF.Net email is Sponsored by the Better Software Conference & EXPO >>> September 19-22, 2005 * San Francisco, CA * Development Lifecycle >>> Practices >>> Agile & Plan-Driven Development * Managing Projects & Teams * >>> Testing & QA >>> Security * Process Improvement & Measurement * http://www.sqe.com/ >>> bsce5sf >>> _______________________________________________ >>> PyOpenGL Homepage >>> http://pyopengl.sourceforge.net >>> _______________________________________________ >>> PyOpenGL-Users mailing list >>> PyO...@li... >>> https://lists.sourceforge.net/lists/listinfo/pyopengl-users >>> >> > |
From: Mike C. F. <mcf...@ro...> - 2005-08-21 14:05:45
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horace wrote: >hi, > >yes, i would like to see your example! i have never build something >from cvs before but i will try. :) > >so in future pyopengl releases your extensions will be in? > > Charles is now a developer on the PyOpenGL project, so barring some huge problem with the new extensions, yes, they will be in the next release. I'm expecting we'll do that release sometime in early September. Have fun, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |
From: horace <hor...@gm...> - 2005-08-21 18:03:04
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good news! thanks! > Charles is now a developer on the PyOpenGL project, so barring some huge > problem with the new extensions, yes, they will be in the next release. > I'm expecting we'll do that release sometime in early September. |