I think I've found the problem, just not the answer. I have two
different OpenGL libraries on my system. I have the Mesa3D OpenGL
libraries I originally used. Then, the NVIDIA driver installation
installed its own OpenGL libraries. So, when I figured this out I
updated /etc/ld.co.conf so the NVIDIA libraries in /usr/lib would be
found first. Well, this improved the performance of the OpenGL screen
savers, but my OpenGL application crashed. I've given the output of the
errors below. Any ideas would be appreciated.
Thanks,
Tom
tbrown@debian:~/projects/pyichess$ python -O pyichess.py 172.16.132.11
player1
Connecting
Traceback (most recent call last):
File "/home/tbrown/projects/pyichess/myglwidget.py", line 377, in
paintGL
self.drawScene()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 586, in
drawScene
self.renderReflections()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 500, in
renderReflections
self.drawBoard()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 402, in
drawBoard
glPopMatrix()
OpenGL.GL.GLerror: [Errno 1281] invalid value
Traceback (most recent call last):
File "/home/tbrown/projects/pyichess/myglwidget.py", line 377, in
paintGL
self.drawScene()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 586, in
drawScene
self.renderReflections()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 500, in
renderReflections
self.drawBoard()
File "/home/tbrown/projects/pyichess/myglwidget.py", line 402, in
drawBoard
glPopMatrix()
OpenGL.GL.GLerror: [Errno 1281] invalid value
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