Thread: [PyOpenGL-Users] gl*Pointer, glGetPointerv, and memory leeks.
Brought to you by:
mcfletch
From: <il...@ya...> - 2002-03-19 14:57:50
|
Ok, I think I've found the problem with glTexCoordPointer. It is to do with the way that decrementPointerLock is used. It calls glGetPointerv when there has not been any pointers supplied. Thus it raises a gl error. Not sure why this doesn't happen with glVertexPointer... Not sure how the memory management is supposed to work, so I haven't been able to fix it without it leeking memory all over the place. There is a memory leek with no changes as well. You can see it in the tests that use the gl*Pointer functions( just move the window arround so that the display ticks round ). I don't know the c python api very well, so it would be good if someone who did could come along and fix this :) __________________________________________________ Do You Yahoo!? Everything you'll ever need on one web page from News and Sport to Email and Music Charts http://uk.my.yahoo.com |