I found an issue accessing GL.glGetActiveUniform
the patch bellow fixes the issue accessing GL_OBJECT_ACTIVE_UNIFORMS
=== modified file 'OpenGL/GL/VERSION/GL_2_0.py'
--- OpenGL/GL/VERSION/GL_2_0.py 2009-07-19 03:44:43 +0000
+++ OpenGL/GL/VERSION/GL_2_0.py 2009-08-26 16:13:10 +0000
@@ -13,6 +13,8 @@
import OpenGL
from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_COMPILE_STATUS_ARB as GL_OBJECT_COMPILE_STATUS
from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_LINK_STATUS_ARB as GL_OBJECT_LINK_STATUS
+from OpenGL.raw.GL.ARB.shader_objects import
GL_OBJECT_ACTIVE_UNIFORMS_ARB as GL_OBJECT_ACTIVE_UNIFORMS
+
from OpenGL.GL.ARB.shader_objects import glGetInfoLogARB as glGetInfoLog
from OpenGL.lazywrapper import lazy
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