Bugs item #3468306, was opened at 2012-01-01 17:06
Message generated for change (Comment added) made by mcfletch
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Category: Context
Group: OpenGLContext v2.0
Status: Open
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: OpenGLContext tests/shadow_2.py on Mac
Initial Comment:
I was going through splendid OpenGLContext tutorials on Mac, and shadow_2.py tutorial gave a little bit of trouble. By fiddling around, I noticed that it needs a color buffer to be bound, just like win32 does.
So in current trunk, change tests/shadow_2.py line 95 (and perhaps the comment below):
if sys.platform == 'win32':
to
if sys.platform == 'win32' or sys.platform == "darwin":
Bumped into this on OS X 10.7.2 (Lion), 2.3GHz 13" Macbook Pro (early 2011).
As a side note, current release seems to be already two years old <http://pypi.python.org/pypi/OpenGLContext>. This is what installs through easy_install. Perhaps it would be time to update it?:)
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>Comment By: Mike C. Fletcher (mcfletch)
Date: 2012-01-04 09:55
Message:
Thanks for bug-fix. Yup, definitely should try to get a release out some
day.
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