Thread: [PyOpenGL-Devel] [ pyopengl-Bugs-877228 ] glDeleteTextures crash?
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mcfletch
From: SourceForge.net <no...@so...> - 2004-01-14 23:28:24
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Bugs item #877228, was opened at 2004-01-14 15:28 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 Category: GL Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: glDeleteTextures crash? Initial Comment: I was writing something to manage textures, and when trying to free up some unused textures, it seems to cause a crash. I'm using Win 98, on 2 machines: one with a 3D card, one without. It crashes on each when I call glDeleteTextures. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 |
From: SourceForge.net <no...@so...> - 2004-01-16 00:34:26
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Bugs item #877228, was opened at 2004-01-14 15:28 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 Category: GL Group: None Status: Open Resolution: None Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: glDeleteTextures crash? Initial Comment: I was writing something to manage textures, and when trying to free up some unused textures, it seems to cause a crash. I'm using Win 98, on 2 machines: one with a 3D card, one without. It crashes on each when I call glDeleteTextures. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-01-15 16:34 Message: Logged In: NO Oh.. Without Numeric. With Numeric, it appears to not crash. Uninstalling Numeric, and then running results in a crash. Crash is possibly a bit more visible when running in IDLE. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 |
From: SourceForge.net <no...@so...> - 2004-01-19 04:43:20
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Bugs item #877228, was opened at 2004-01-14 18:28 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 Category: GL >Group: v2.0.1 >Status: Closed >Resolution: Wont Fix Priority: 5 Submitted By: Nobody/Anonymous (nobody) >Assigned to: Mike C. Fletcher (mcfletch) Summary: glDeleteTextures crash? Initial Comment: I was writing something to manage textures, and when trying to free up some unused textures, it seems to cause a crash. I'm using Win 98, on 2 machines: one with a 3D card, one without. It crashes on each when I call glDeleteTextures. ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2004-01-18 23:43 Message: Logged In: YES user_id=34901 You're almost certainly using the pre-built PyOpenGL 2.0.1, which is built with Numpy 23 present. The notes regarding PyOpenGL binary builds being tied to a particular Numpy version apply equally well to having/not-having Numpy at all. I'd actually be surprised if a non-Numpy build would even work these days (it's never tested), so the solution is going to have to be "install Numpy" I'm afraid. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-01-15 19:34 Message: Logged In: NO Oh.. Without Numeric. With Numeric, it appears to not crash. Uninstalling Numeric, and then running results in a crash. Crash is possibly a bit more visible when running in IDLE. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 |
From: SourceForge.net <no...@so...> - 2004-01-19 04:45:46
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Bugs item #877228, was opened at 2004-01-14 18:28 Message generated for change (Comment added) made by mcfletch You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 Category: GL Group: v2.0.1 Status: Closed Resolution: Wont Fix Priority: 5 Submitted By: Nobody/Anonymous (nobody) Assigned to: Mike C. Fletcher (mcfletch) Summary: glDeleteTextures crash? Initial Comment: I was writing something to manage textures, and when trying to free up some unused textures, it seems to cause a crash. I'm using Win 98, on 2 machines: one with a 3D card, one without. It crashes on each when I call glDeleteTextures. ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2004-01-18 23:45 Message: Logged In: YES user_id=34901 Attaching modified version of test file that lets you actually trigger the debugger to see what's going on. ---------------------------------------------------------------------- Comment By: Mike C. Fletcher (mcfletch) Date: 2004-01-18 23:43 Message: Logged In: YES user_id=34901 You're almost certainly using the pre-built PyOpenGL 2.0.1, which is built with Numpy 23 present. The notes regarding PyOpenGL binary builds being tied to a particular Numpy version apply equally well to having/not-having Numpy at all. I'd actually be surprised if a non-Numpy build would even work these days (it's never tested), so the solution is going to have to be "install Numpy" I'm afraid. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-01-15 19:34 Message: Logged In: NO Oh.. Without Numeric. With Numeric, it appears to not crash. Uninstalling Numeric, and then running results in a crash. Crash is possibly a bit more visible when running in IDLE. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=105988&aid=877228&group_id=5988 |