Thread: [PyOpenGL-Devel] Plan to remove Numeric support (not numpy, Numeric)
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From: Mike C. F. <mcf...@vr...> - 2013-07-11 04:43:52
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Hi all, I seriously doubt this will affect anyone, but just a heads-up that I'm planning to remove Numeric array support from PyOpenGL and OpenGLContext. Note, *numpy* support will remain, this is the incredibly ancient long-since-deprecated Numeric module that no-one has used for ages and ages (and I doubt it's even compatible with modern Pythons, for that matter). The only reason to remove it is to reduce the amount of maintenance and streamline some code paths. Enjoy, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |
From: Matt W. <li...@mi...> - 2013-07-11 10:24:18
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On 11 July 2013 05:43, Mike C. Fletcher <mcf...@vr...> wrote: > Hi all, > > I seriously doubt this will affect anyone, but just a heads-up that I'm > planning to remove Numeric array support from PyOpenGL and > OpenGLContext. Note, *numpy* support will remain, this is the > incredibly ancient long-since-deprecated Numeric module that no-one has > used for ages and ages (and I doubt it's even compatible with modern > Pythons, for that matter). The only reason to remove it is to reduce > the amount of maintenance and streamline some code paths. Sounds like a good idea to me. Anything that can make maintainence easier has got to be a good thing. Matt |