The patch is attached to this file (and I Cc:ed it to the mailing list
as well). Well mainly I use OpenGL for writing programmable shaders.
For some stuff I've done using Python, OpenGL, and Cg.
On Wed, Apr 21, 2004 at 07:46:21AM -0700, brian y leair wrote:
> >From: Calle Lejdfors <calle.lejdfors@...>
> >To: pyopengl-devel@...
> >Subject: [PyOpenGL-Devel] ARB_vertex_buffer_object
> >I've just finished a quick hack to bring VBO:s into the world of
> >PyOpenGL. The extension is implemented in PyOpenGL 2.0.1.07. If you're
> >interested please send me a mail and will happily supply a test program
> >+ a diff for the 2.0.1.07 source-tree.
> >Cheers, Calle.
> Neat, I haven't yet fuly setup my windows build env to rebuild pyopengl,
> so could I get a copy of the patch?
> What are you using PyOpenGL for? I've been using it for two main purposes,
> #1 learning OpenGL, and #2 a mostly 2D user interface for displaying
> network topology information.
> Do you Yahoo!?
> Yahoo! Photos: High-quality 4x6 digital prints for 25?
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