I had a whack at using mingw, but there are a number
of linking problems. The conversion process for the
python dll into a gcc friendly lib doesn't work so
well for the functions pyopengl uses.
Why the python people don't release python libs to
work with gcc on windows is beyond me ;')
I'm going to have a go trying to fix the link errors,
and see how I go from there. If I can't get it
working by next week I might have to blow $200 on msvc
:(
I gave someone your build notes, which were very
helpful, but they couldn't get the togl part working.
The rest worked for them though.
--- "Mike C. Fletcher" <mcf...@ro...> wrote: >
Rene
>
> See an old mail from me (to you, cc'd to
> pyopengl-users) "Re: Build
> notes..." which went into some detail regarding what
> I needed to do to
> get togl to build on Win2K w/ VC++. We had a "write
> docs on build
> process" todo in that email exchange :) .
>
> Enjoy,
> Mike
>
> Rene Dudfield wrote:
>
> >Anyone know how to make the installer from that
> code?
> >
> >
> ...
>
> >However I can't figure out how to build togl in
> >windows? Can you shed some light on this?
> >
> >I got some extentions compiled with mingw tonight,
> so
> >I don't think I'll need msvc to make a release.
> >
> >
> ...
>
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